Searched refs:BLORP_CREATE_NIR_INPUT (Results 1 – 3 of 3) sorted by relevance
157 #define BLORP_CREATE_NIR_INPUT(shader, name, type) ({ \ macro
71 BLORP_CREATE_NIR_INPUT(b.shader, clear_color, glsl_vec4_type()); in blorp_params_get_clear_kernel()1150 BLORP_CREATE_NIR_INPUT(b.shader, clear_color, glsl_vec4_type()); in blorp_params_get_mcs_partial_resolve_kernel()
54 v->v_##name = BLORP_CREATE_NIR_INPUT(b->shader, name, type); in brw_blorp_blit_vars_init()