Searched refs:BO_USE_TEXTURE (Results 1 – 7 of 7) sorted by relevance
90 BO_USE_SW_READ_RARELY | BO_USE_SW_WRITE_RARELY | BO_USE_TEXTURE)94 BO_USE_SW_READ_RARELY | BO_USE_SW_WRITE_RARELY | BO_USE_TEXTURE)
26 use_flags |= BO_USE_TEXTURE; in gbm_convert_usage()
124 BO_USE_TEXTURE | BO_USE_HW_VIDEO_DECODER | BO_USE_SCANOUT); in i915_add_combinations()127 BO_USE_TEXTURE | BO_USE_HW_VIDEO_DECODER); in i915_add_combinations()131 BO_USE_TEXTURE | BO_USE_HW_VIDEO_DECODER); in i915_add_combinations()
29 #define BO_USE_TEXTURE (1ull << 5) macro
314 if ((use_flags & BO_USE_TEXTURE) && in virtio_gpu_supports_combination_natively()416 handle_flag(&use_flags, BO_USE_TEXTURE, &bind, VIRGL_BIND_SAMPLER_VIEW); in use_flags_to_bind()576 virtio_gpu_supports_combination_natively(drv, DRM_FORMAT_NV12, BO_USE_TEXTURE); in virtio_gpu_init_features_and_caps()
57 use_flags |= BO_USE_TEXTURE; in gralloc0_convert_usage()64 use_flags |= BO_USE_SCANOUT | BO_USE_TEXTURE; in gralloc0_convert_usage()
382 bufferUsage |= BO_USE_TEXTURE; in convertToBufferUsage()389 bufferUsage |= BO_USE_SCANOUT | BO_USE_TEXTURE; in convertToBufferUsage()