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Searched refs:BoolCount (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/frontends/nine/
Ddevice9.c3508 UINT BoolCount ) in NineDevice9_SetVertexShaderConstantB() argument
3515 This, StartRegister, pConstantData, BoolCount); in NineDevice9_SetVertexShaderConstantB()
3519 …user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_… in NineDevice9_SetVertexShaderConstantB()
3525 for (i = 0; i < BoolCount; i++) { in NineDevice9_SetVertexShaderConstantB()
3533 for (i = 0; i < BoolCount; i++) in NineDevice9_SetVertexShaderConstantB()
3538 StartRegister, StartRegister + BoolCount, in NineDevice9_SetVertexShaderConstantB()
3543 sizeof(BOOL) * BoolCount, BoolCount); in NineDevice9_SetVertexShaderConstantB()
3552 UINT BoolCount ) in NineDevice9_GetVertexShaderConstantB() argument
3560 …user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_… in NineDevice9_GetVertexShaderConstantB()
3564 for (i = 0; i < BoolCount; i++) in NineDevice9_GetVertexShaderConstantB()
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Ddevice9.h740 UINT BoolCount );
746 UINT BoolCount );
822 UINT BoolCount );
828 UINT BoolCount );
Dnine_state.h412 UINT BoolCount);
437 UINT BoolCount);
Dnine_lock.c1699 UINT BoolCount ) in LockDevice9_SetVertexShaderConstantB() argument
1703 r = NineDevice9_SetVertexShaderConstantB(This, StartRegister, pConstantData, BoolCount); in LockDevice9_SetVertexShaderConstantB()
1712 UINT BoolCount ) in LockDevice9_GetVertexShaderConstantB() argument
1716 r = NineDevice9_GetVertexShaderConstantB(This, StartRegister, pConstantData, BoolCount); in LockDevice9_GetVertexShaderConstantB()
1885 UINT BoolCount ) in LockDevice9_SetPixelShaderConstantB() argument
1889 r = NineDevice9_SetPixelShaderConstantB(This, StartRegister, pConstantData, BoolCount); in LockDevice9_SetPixelShaderConstantB()
1898 UINT BoolCount ) in LockDevice9_GetPixelShaderConstantB() argument
1902 r = NineDevice9_GetPixelShaderConstantB(This, StartRegister, pConstantData, BoolCount); in LockDevice9_GetPixelShaderConstantB()
Dnine_state.c1677 ARG_VAL(UINT, BoolCount)) in CSMT_ITEM_NO_WAIT() argument
1685 for (i = 0; i < BoolCount; i++) in CSMT_ITEM_NO_WAIT()
1776 ARG_VAL(UINT, BoolCount)) in CSMT_ITEM_NO_WAIT() argument
1784 for (i = 0; i < BoolCount; i++) in CSMT_ITEM_NO_WAIT()
/external/mesa3d/include/D3D9/
Dd3d9.h256 …WINAPI SetVertexShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) = 0;
257 …ESULT WINAPI GetVertexShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT BoolCount) = 0;
271 … WINAPI SetPixelShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) = 0;
272 …RESULT WINAPI GetPixelShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT BoolCount) = 0;
844 …rConstantB)(IDirect3DDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
845 …xShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
859 …rConstantB)(IDirect3DDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
860 …lShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
1095 …onstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
1096 …haderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
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