Searched refs:BoolCount (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/gallium/frontends/nine/ |
D | device9.c | 3508 UINT BoolCount ) in NineDevice9_SetVertexShaderConstantB() argument 3515 This, StartRegister, pConstantData, BoolCount); in NineDevice9_SetVertexShaderConstantB() 3519 …user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_… in NineDevice9_SetVertexShaderConstantB() 3525 for (i = 0; i < BoolCount; i++) { in NineDevice9_SetVertexShaderConstantB() 3533 for (i = 0; i < BoolCount; i++) in NineDevice9_SetVertexShaderConstantB() 3538 StartRegister, StartRegister + BoolCount, in NineDevice9_SetVertexShaderConstantB() 3543 sizeof(BOOL) * BoolCount, BoolCount); in NineDevice9_SetVertexShaderConstantB() 3552 UINT BoolCount ) in NineDevice9_GetVertexShaderConstantB() argument 3560 …user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_… in NineDevice9_GetVertexShaderConstantB() 3564 for (i = 0; i < BoolCount; i++) in NineDevice9_GetVertexShaderConstantB() [all …]
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D | device9.h | 740 UINT BoolCount ); 746 UINT BoolCount ); 822 UINT BoolCount ); 828 UINT BoolCount );
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D | nine_state.h | 412 UINT BoolCount); 437 UINT BoolCount);
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D | nine_lock.c | 1699 UINT BoolCount ) in LockDevice9_SetVertexShaderConstantB() argument 1703 r = NineDevice9_SetVertexShaderConstantB(This, StartRegister, pConstantData, BoolCount); in LockDevice9_SetVertexShaderConstantB() 1712 UINT BoolCount ) in LockDevice9_GetVertexShaderConstantB() argument 1716 r = NineDevice9_GetVertexShaderConstantB(This, StartRegister, pConstantData, BoolCount); in LockDevice9_GetVertexShaderConstantB() 1885 UINT BoolCount ) in LockDevice9_SetPixelShaderConstantB() argument 1889 r = NineDevice9_SetPixelShaderConstantB(This, StartRegister, pConstantData, BoolCount); in LockDevice9_SetPixelShaderConstantB() 1898 UINT BoolCount ) in LockDevice9_GetPixelShaderConstantB() argument 1902 r = NineDevice9_GetPixelShaderConstantB(This, StartRegister, pConstantData, BoolCount); in LockDevice9_GetPixelShaderConstantB()
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D | nine_state.c | 1677 ARG_VAL(UINT, BoolCount)) in CSMT_ITEM_NO_WAIT() argument 1685 for (i = 0; i < BoolCount; i++) in CSMT_ITEM_NO_WAIT() 1776 ARG_VAL(UINT, BoolCount)) in CSMT_ITEM_NO_WAIT() argument 1784 for (i = 0; i < BoolCount; i++) in CSMT_ITEM_NO_WAIT()
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/external/mesa3d/include/D3D9/ |
D | d3d9.h | 256 …WINAPI SetVertexShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) = 0; 257 …ESULT WINAPI GetVertexShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT BoolCount) = 0; 271 … WINAPI SetPixelShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) = 0; 272 …RESULT WINAPI GetPixelShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT BoolCount) = 0; 844 …rConstantB)(IDirect3DDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount); 845 …xShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount); 859 …rConstantB)(IDirect3DDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount); 860 …lShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount); 1095 …onstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount); 1096 …haderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount); [all …]
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