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Searched refs:CallCapture (Results 1 – 18 of 18) sorted by relevance

/external/angle/src/libANGLE/
Dcapture_gles_1_0_autogen.h22 angle::CallCapture CaptureAlphaFunc(const State &glState,
26 angle::CallCapture CaptureAlphaFuncx(const State &glState,
30 angle::CallCapture CaptureClearColorx(const State &glState,
36 angle::CallCapture CaptureClearDepthx(const State &glState, bool isCallValid, GLfixed depth);
37 angle::CallCapture CaptureClientActiveTexture(const State &glState,
40 angle::CallCapture CaptureClipPlanef(const State &glState,
44 angle::CallCapture CaptureClipPlanex(const State &glState,
48 angle::CallCapture CaptureColor4f(const State &glState,
54 angle::CallCapture CaptureColor4ub(const State &glState,
60 angle::CallCapture CaptureColor4x(const State &glState,
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Dcapture_gles_2_0_autogen.h22 angle::CallCapture CaptureActiveTexture(const State &glState, bool isCallValid, GLenum texture);
23 angle::CallCapture CaptureAttachShader(const State &glState,
27 angle::CallCapture CaptureBindAttribLocation(const State &glState,
32 angle::CallCapture CaptureBindBuffer(const State &glState,
36 angle::CallCapture CaptureBindFramebuffer(const State &glState,
40 angle::CallCapture CaptureBindRenderbuffer(const State &glState,
44 angle::CallCapture CaptureBindTexture(const State &glState,
48 angle::CallCapture CaptureBlendColor(const State &glState,
54 angle::CallCapture CaptureBlendEquation(const State &glState, bool isCallValid, GLenum mode);
55 angle::CallCapture CaptureBlendEquationSeparate(const State &glState,
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Dcapture_gles_1_0_autogen.cpp23 CallCapture CaptureAlphaFunc(const State &glState, in CaptureAlphaFunc()
33 return CallCapture(gl::EntryPoint::AlphaFunc, std::move(paramBuffer)); in CaptureAlphaFunc()
36 CallCapture CaptureAlphaFuncx(const State &glState, in CaptureAlphaFuncx()
46 return CallCapture(gl::EntryPoint::AlphaFuncx, std::move(paramBuffer)); in CaptureAlphaFuncx()
49 CallCapture CaptureClearColorx(const State &glState, in CaptureClearColorx()
63 return CallCapture(gl::EntryPoint::ClearColorx, std::move(paramBuffer)); in CaptureClearColorx()
66 CallCapture CaptureClearDepthx(const State &glState, bool isCallValid, GLfixed depth) in CaptureClearDepthx()
72 return CallCapture(gl::EntryPoint::ClearDepthx, std::move(paramBuffer)); in CaptureClearDepthx()
75 CallCapture CaptureClientActiveTexture(const State &glState, bool isCallValid, GLenum texture) in CaptureClientActiveTexture()
81 return CallCapture(gl::EntryPoint::ClientActiveTexture, std::move(paramBuffer)); in CaptureClientActiveTexture()
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Dcapture_gles_2_0_autogen.cpp23 CallCapture CaptureActiveTexture(const State &glState, bool isCallValid, GLenum texture) in CaptureActiveTexture()
29 return CallCapture(gl::EntryPoint::ActiveTexture, std::move(paramBuffer)); in CaptureActiveTexture()
32 CallCapture CaptureAttachShader(const State &glState, in CaptureAttachShader()
42 return CallCapture(gl::EntryPoint::AttachShader, std::move(paramBuffer)); in CaptureAttachShader()
45 CallCapture CaptureBindAttribLocation(const State &glState, in CaptureBindAttribLocation()
61 return CallCapture(gl::EntryPoint::BindAttribLocation, std::move(paramBuffer)); in CaptureBindAttribLocation()
64 CallCapture CaptureBindBuffer(const State &glState, in CaptureBindBuffer()
74 return CallCapture(gl::EntryPoint::BindBuffer, std::move(paramBuffer)); in CaptureBindBuffer()
77 CallCapture CaptureBindFramebuffer(const State &glState, in CaptureBindFramebuffer()
87 return CallCapture(gl::EntryPoint::BindFramebuffer, std::move(paramBuffer)); in CaptureBindFramebuffer()
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Dcapture_gles_3_0_autogen.h22 angle::CallCapture CaptureBeginQuery(const State &glState,
26 angle::CallCapture CaptureBeginTransformFeedback(const State &glState,
29 angle::CallCapture CaptureBindBufferBase(const State &glState,
34 angle::CallCapture CaptureBindBufferRange(const State &glState,
41 angle::CallCapture CaptureBindSampler(const State &glState,
45 angle::CallCapture CaptureBindTransformFeedback(const State &glState,
49 angle::CallCapture CaptureBindVertexArray(const State &glState,
52 angle::CallCapture CaptureBlitFramebuffer(const State &glState,
64 angle::CallCapture CaptureClearBufferfi(const State &glState,
70 angle::CallCapture CaptureClearBufferfv(const State &glState,
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Dcapture_gles_3_0_autogen.cpp23 CallCapture CaptureBeginQuery(const State &glState, in CaptureBeginQuery()
33 return CallCapture(gl::EntryPoint::BeginQuery, std::move(paramBuffer)); in CaptureBeginQuery()
36 CallCapture CaptureBeginTransformFeedback(const State &glState, in CaptureBeginTransformFeedback()
45 return CallCapture(gl::EntryPoint::BeginTransformFeedback, std::move(paramBuffer)); in CaptureBeginTransformFeedback()
48 CallCapture CaptureBindBufferBase(const State &glState, in CaptureBindBufferBase()
60 return CallCapture(gl::EntryPoint::BindBufferBase, std::move(paramBuffer)); in CaptureBindBufferBase()
63 CallCapture CaptureBindBufferRange(const State &glState, in CaptureBindBufferRange()
79 return CallCapture(gl::EntryPoint::BindBufferRange, std::move(paramBuffer)); in CaptureBindBufferRange()
82 CallCapture CaptureBindSampler(const State &glState, in CaptureBindSampler()
92 return CallCapture(gl::EntryPoint::BindSampler, std::move(paramBuffer)); in CaptureBindSampler()
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Dcapture_gles_3_1_autogen.h22 angle::CallCapture CaptureActiveShaderProgram(const State &glState,
26 angle::CallCapture CaptureBindImageTexture(const State &glState,
35 angle::CallCapture CaptureBindProgramPipeline(const State &glState,
38 angle::CallCapture CaptureBindVertexBuffer(const State &glState,
44 angle::CallCapture CaptureCreateShaderProgramv(const State &glState,
50 angle::CallCapture CaptureDeleteProgramPipelines(const State &glState,
54 angle::CallCapture CaptureDispatchCompute(const State &glState,
59 angle::CallCapture CaptureDispatchComputeIndirect(const State &glState,
62 angle::CallCapture CaptureDrawArraysIndirect(const State &glState,
66 angle::CallCapture CaptureDrawElementsIndirect(const State &glState,
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Dcapture_gles_3_1_autogen.cpp23 CallCapture CaptureActiveShaderProgram(const State &glState, in CaptureActiveShaderProgram()
33 return CallCapture(gl::EntryPoint::ActiveShaderProgram, std::move(paramBuffer)); in CaptureActiveShaderProgram()
36 CallCapture CaptureBindImageTexture(const State &glState, in CaptureBindImageTexture()
56 return CallCapture(gl::EntryPoint::BindImageTexture, std::move(paramBuffer)); in CaptureBindImageTexture()
59 CallCapture CaptureBindProgramPipeline(const State &glState, in CaptureBindProgramPipeline()
67 return CallCapture(gl::EntryPoint::BindProgramPipeline, std::move(paramBuffer)); in CaptureBindProgramPipeline()
70 CallCapture CaptureBindVertexBuffer(const State &glState, in CaptureBindVertexBuffer()
84 return CallCapture(gl::EntryPoint::BindVertexBuffer, std::move(paramBuffer)); in CaptureBindVertexBuffer()
87 CallCapture CaptureCreateShaderProgramv(const State &glState, in CaptureCreateShaderProgramv()
109 return CallCapture(gl::EntryPoint::CreateShaderProgramv, std::move(paramBuffer)); in CaptureCreateShaderProgramv()
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DFrameCapture.h95 struct CallCapture struct
97 CallCapture(gl::EntryPoint entryPointIn, ParamBuffer &&paramsIn);
98 CallCapture(const std::string &customFunctionNameIn, ParamBuffer &&paramsIn);
99 ~CallCapture();
101 CallCapture(CallCapture &&other);
102 CallCapture &operator=(CallCapture &&other); argument
203 void captureCall(const gl::Context *context, CallCapture &&call);
214 void captureMappedBufferSnapshot(const gl::Context *context, const CallCapture &call);
216 void captureCompressedTextureData(const gl::Context *context, const CallCapture &call);
219 void maybeCaptureClientData(const gl::Context *context, CallCapture &call);
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Dcapture_gles_3_2_autogen.h22 angle::CallCapture CaptureBlendBarrier(const State &glState, bool isCallValid);
23 angle::CallCapture CaptureBlendEquationSeparatei(const State &glState,
28 angle::CallCapture CaptureBlendEquationi(const State &glState,
32 angle::CallCapture CaptureBlendFuncSeparatei(const State &glState,
39 angle::CallCapture CaptureBlendFunci(const State &glState,
44 angle::CallCapture CaptureColorMaski(const State &glState,
51 angle::CallCapture CaptureCopyImageSubData(const State &glState,
68 angle::CallCapture CaptureDebugMessageCallback(const State &glState,
72 angle::CallCapture CaptureDebugMessageControl(const State &glState,
80 angle::CallCapture CaptureDebugMessageInsert(const State &glState,
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Dcapture_gles_ext_autogen.h23 angle::CallCapture CaptureDrawArraysInstancedBaseInstanceANGLE(const State &glState,
30 angle::CallCapture CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE(
40 angle::CallCapture CaptureMultiDrawArraysInstancedBaseInstanceANGLE(const State &glState,
48 angle::CallCapture CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE(
61 angle::CallCapture CaptureCopyTexture3DANGLE(const State &glState,
73 angle::CallCapture CaptureCopySubTexture3DANGLE(const State &glState,
94 angle::CallCapture CaptureBlitFramebufferANGLE(const State &glState,
108 angle::CallCapture CaptureRenderbufferStorageMultisampleANGLE(const State &glState,
117 angle::CallCapture CaptureGetTexImageANGLE(const State &glState,
124 angle::CallCapture CaptureGetRenderbufferImageANGLE(const State &glState,
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Dcapture_gles_ext_autogen.cpp23 CallCapture CaptureDrawArraysInstancedBaseInstanceANGLE(const State &glState, in CaptureDrawArraysInstancedBaseInstanceANGLE()
39 return CallCapture(gl::EntryPoint::DrawArraysInstancedBaseInstanceANGLE, in CaptureDrawArraysInstancedBaseInstanceANGLE()
43 CallCapture CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE(const State &glState, in CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE()
70 return CallCapture(gl::EntryPoint::DrawElementsInstancedBaseVertexBaseInstanceANGLE, in CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE()
74 CallCapture CaptureMultiDrawArraysInstancedBaseInstanceANGLE(const State &glState, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE()
117 return CallCapture(gl::EntryPoint::MultiDrawArraysInstancedBaseInstanceANGLE, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE()
121 CallCapture CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE( in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE()
176 return CallCapture(gl::EntryPoint::MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE()
180 CallCapture CaptureCopyTexture3DANGLE(const State &glState, in CaptureCopyTexture3DANGLE()
208 return CallCapture(gl::EntryPoint::CopyTexture3DANGLE, std::move(paramBuffer)); in CaptureCopyTexture3DANGLE()
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Dcapture_gles_3_2_autogen.cpp23 CallCapture CaptureBlendBarrier(const State &glState, bool isCallValid) in CaptureBlendBarrier()
27 return CallCapture(gl::EntryPoint::BlendBarrier, std::move(paramBuffer)); in CaptureBlendBarrier()
30 CallCapture CaptureBlendEquationSeparatei(const State &glState, in CaptureBlendEquationSeparatei()
44 return CallCapture(gl::EntryPoint::BlendEquationSeparatei, std::move(paramBuffer)); in CaptureBlendEquationSeparatei()
47 CallCapture CaptureBlendEquationi(const State &glState, bool isCallValid, GLuint buf, GLenum mode) in CaptureBlendEquationi()
54 return CallCapture(gl::EntryPoint::BlendEquationi, std::move(paramBuffer)); in CaptureBlendEquationi()
57 CallCapture CaptureBlendFuncSeparatei(const State &glState, in CaptureBlendFuncSeparatei()
73 return CallCapture(gl::EntryPoint::BlendFuncSeparatei, std::move(paramBuffer)); in CaptureBlendFuncSeparatei()
76 CallCapture CaptureBlendFunci(const State &glState, in CaptureBlendFunci()
88 return CallCapture(gl::EntryPoint::BlendFunci, std::move(paramBuffer)); in CaptureBlendFunci()
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DFrameCapture.cpp230 void WriteParamStaticVarName(const CallCapture &call, in WriteParamStaticVarName()
340 const CallCapture &call, in WriteStringPointerParamReplay()
365 const CallCapture &call, in WriteResourceIDPointerParamReplay()
399 const CallCapture &call, in WriteBinaryParamReplay()
477 void WriteCppReplayForCall(const CallCapture &call, in WriteCppReplayForCall()
742 const std::vector<CallCapture> &frameCalls, in WriteCppReplay()
743 const std::vector<CallCapture> &setupCalls, in WriteCppReplay()
772 for (const CallCapture &call : setupCalls) in WriteCppReplay()
790 for (const CallCapture &call : frameCalls) in WriteCppReplay()
1145 void CaptureUpdateResourceIDs(const CallCapture &call, in CaptureUpdateResourceIDs()
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DFrameCapture_mock.cpp18 CallCapture::~CallCapture() {} in ~CallCapture()
Dframe_capture_utils_autogen.cpp17 void WriteParamCaptureReplay(std::ostream &os, const CallCapture &call, const ParamCapture &param) in WriteParamCaptureReplay()
Dframe_capture_utils_autogen.h2475 struct CallCapture;
2478 void WriteParamCaptureReplay(std::ostream &os, const CallCapture &call, const ParamCapture &param);
Dframe_capture_replay_autogen.cpp25 const CallCapture &call) in ReplayCall()