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Searched refs:ClientToScreen (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Main/
DFrameBufferWin.cpp44 ClientToScreen(window, (POINT*)&bounds); in updateBounds()
45 ClientToScreen(window, (POINT*)&bounds + 1); in updateBounds()
/external/angle/util/windows/win32/
DWin32Window.cpp266 ClientToScreen(hWnd, &topLeft); in WndProc()
285 ClientToScreen(hWnd, &topLeft); in WndProc()
290 ClientToScreen(hWnd, &botRight); in WndProc()
734 ClientToScreen(mNativeWindow, &topLeft); in setMousePosition()
/external/lzma/CPP/Windows/
DWindow.h82 bool ClientToScreen(LPPOINT point) const { return BOOLToBool(::ClientToScreen(_window, point)); } in ClientToScreen() function
/external/skia/tools/sk_app/win/
DWindow_win.cpp311 ClientToScreen(hWnd, &topLeft); in WndProc()
/external/skqp/tools/sk_app/win/
DWindow_win.cpp309 ClientToScreen(hWnd, &topLeft); in WndProc()
/external/mesa3d/src/gallium/frontends/wgl/
Dstw_framebuffer.c164 if (ClientToScreen(fb->hWnd, &client_pos) && in stw_framebuffer_get_size()