Searched refs:ClientToScreen (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Main/ |
D | FrameBufferWin.cpp | 44 ClientToScreen(window, (POINT*)&bounds); in updateBounds() 45 ClientToScreen(window, (POINT*)&bounds + 1); in updateBounds()
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/external/angle/util/windows/win32/ |
D | Win32Window.cpp | 266 ClientToScreen(hWnd, &topLeft); in WndProc() 285 ClientToScreen(hWnd, &topLeft); in WndProc() 290 ClientToScreen(hWnd, &botRight); in WndProc() 734 ClientToScreen(mNativeWindow, &topLeft); in setMousePosition()
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/external/lzma/CPP/Windows/ |
D | Window.h | 82 bool ClientToScreen(LPPOINT point) const { return BOOLToBool(::ClientToScreen(_window, point)); } in ClientToScreen() function
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/external/skia/tools/sk_app/win/ |
D | Window_win.cpp | 311 ClientToScreen(hWnd, &topLeft); in WndProc()
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/external/skqp/tools/sk_app/win/ |
D | Window_win.cpp | 309 ClientToScreen(hWnd, &topLeft); in WndProc()
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/external/mesa3d/src/gallium/frontends/wgl/ |
D | stw_framebuffer.c | 164 if (ClientToScreen(fb->hWnd, &client_pos) && in stw_framebuffer_get_size()
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