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Searched refs:ClipRect (Results 1 – 25 of 46) sorted by relevance

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/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.clipdistance-4.vert.out4 … structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
10 … structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
20 0:15 ClipRect: direct index for structure ( temp 4-component vector of float)
21 … structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
30 0:16 ClipRect: direct index for structure ( temp 4-component vector of float)
31 … structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
40 0:17 ClipRect: direct index for structure ( temp 4-component vector of float)
41 … structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
50 0:18 ClipRect: direct index for structure ( temp 4-component vector of float)
51 … structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
[all …]
Dhlsl.clipdistance-4.frag.out7 … structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
12 … structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
15 0:8 ClipRect: direct index for structure ( temp 4-component vector of float)
16 … structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
25 … structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
32 0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
33 … structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
39 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
44 0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
45 … structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
[all …]
Dhlsl.clipdistance-5.frag.out7 …component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
13 …component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
18 0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vecto…
19 …component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
28 0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector …
29 …component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
42 …component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
50 0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vecto…
51 …component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
59 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
[all …]
Dhlsl.clipdistance-5.vert.out4 …component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
10 …component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
21 0:15 ClipRect: direct index for structure ( temp 2-element array of 2-component vector o…
22 …component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
34 0:16 ClipRect: direct index for structure ( temp 2-element array of 2-component vector o…
35 …component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
47 0:17 ClipRect: direct index for structure ( temp 2-element array of 2-component vector o…
48 …component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
60 0:18 ClipRect: direct index for structure ( temp 2-element array of 2-component vector o…
61 …component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
[all …]
/external/angle/third_party/glslang/src/Test/baseResults/
Dhlsl.clipdistance-4.vert.out4 … structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
10 … structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
20 0:15 ClipRect: direct index for structure ( temp 4-component vector of float)
21 … structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
30 0:16 ClipRect: direct index for structure ( temp 4-component vector of float)
31 … structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
40 0:17 ClipRect: direct index for structure ( temp 4-component vector of float)
41 … structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
50 0:18 ClipRect: direct index for structure ( temp 4-component vector of float)
51 … structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
[all …]
Dhlsl.clipdistance-4.frag.out7 … structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
12 … structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
15 0:8 ClipRect: direct index for structure ( temp 4-component vector of float)
16 … structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
25 … structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
32 0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
33 … structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
39 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
44 0:7 ClipRect: direct index for structure ( temp 4-component vector of float)
45 … structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
[all …]
Dhlsl.clipdistance-5.frag.out7 …component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
13 …component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
18 0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vecto…
19 …component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
28 0:8 ClipRect: direct index for structure ( temp 2-element array of 2-component vector …
29 …component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
42 …component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
50 0:7 ClipRect: direct index for structure ( temp 2-element array of 2-component vecto…
51 …component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
59 0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
[all …]
Dhlsl.clipdistance-5.vert.out4 …component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
10 …component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
21 0:15 ClipRect: direct index for structure ( temp 2-element array of 2-component vector o…
22 …component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
34 0:16 ClipRect: direct index for structure ( temp 2-element array of 2-component vector o…
35 …component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
47 0:17 ClipRect: direct index for structure ( temp 2-element array of 2-component vector o…
48 …component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
60 0:18 ClipRect: direct index for structure ( temp 2-element array of 2-component vector o…
61 …component vector of float Position, temp 2-element array of 2-component vector of float ClipRect})
[all …]
/external/deqp-deps/glslang/Test/
Dhlsl.clipdistance-4.vert7 float4 ClipRect : SV_ClipDistance0; // vector in split struct
15 Output.ClipRect.x = 1;
16 Output.ClipRect.y = 2;
17 Output.ClipRect.z = 3;
18 Output.ClipRect.w = 4;
Dhlsl.clipdistance-5.vert7 float2 ClipRect[2] : SV_ClipDistance0; // array of float2 in split struct
15 Output.ClipRect[0].x = 1;
16 Output.ClipRect[0].y = 2;
17 Output.ClipRect[1].x = 3;
18 Output.ClipRect[1].y = 4;
Dhlsl.clipdistance-5.frag3 float2 ClipRect[2] : SV_ClipDistance0; // array of float2 in split struct
8 return v.Position + v.ClipRect[0].x + v.ClipRect[1].x;
Dhlsl.clipdistance-4.frag3 float4 ClipRect : SV_ClipDistance0; // vector in split struct
8 return v.Position + v.ClipRect;
/external/angle/third_party/glslang/src/Test/
Dhlsl.clipdistance-4.vert7 float4 ClipRect : SV_ClipDistance0; // vector in split struct
15 Output.ClipRect.x = 1;
16 Output.ClipRect.y = 2;
17 Output.ClipRect.z = 3;
18 Output.ClipRect.w = 4;
Dhlsl.clipdistance-5.vert7 float2 ClipRect[2] : SV_ClipDistance0; // array of float2 in split struct
15 Output.ClipRect[0].x = 1;
16 Output.ClipRect[0].y = 2;
17 Output.ClipRect[1].x = 3;
18 Output.ClipRect[1].y = 4;
Dhlsl.clipdistance-5.frag3 float2 ClipRect[2] : SV_ClipDistance0; // array of float2 in split struct
8 return v.Position + v.ClipRect[0].x + v.ClipRect[1].x;
Dhlsl.clipdistance-4.frag3 float4 ClipRect : SV_ClipDistance0; // vector in split struct
8 return v.Position + v.ClipRect;
/external/skia/src/utils/
DSkCanvasStateUtils.cpp45 struct ClipRect { struct
53 ClipRect* clipRects; argument
146 SkSWriter32<sizeof(ClipRect)> clipWriter; in setup_MC_state()
150 state->clipRects = (ClipRect*)sk_malloc_throw(sizeof(ClipRect)); in setup_MC_state()
/external/skqp/src/utils/
DSkCanvasStateUtils.cpp45 struct ClipRect { struct
53 ClipRect* clipRects; argument
146 SkSWriter32<sizeof(ClipRect)> clipWriter; in setup_MC_state()
150 state->clipRects = (ClipRect*)sk_malloc_throw(sizeof(ClipRect)); in setup_MC_state()
/external/skqp/tests/
DRecordPatternTest.cpp17 Is<ClipRect>,
39 REPORTER_ASSERT(r, pattern.second<ClipRect>() != nullptr); in DEF_TEST()
81 Pattern<Is<Save>, Greedy<Is<ClipRect>>, Is<Restore>> pattern; in DEF_TEST()
DRecordTest.cpp84 APPEND(record, SkRecords::ClipRect); in DEF_TEST()
95 assert_type<SkRecords::ClipRect>(r, record, 1); in DEF_TEST()
/external/skia/tests/
DRecordPatternTest.cpp17 Is<ClipRect>,
39 REPORTER_ASSERT(r, pattern.second<ClipRect>() != nullptr); in DEF_TEST()
81 Pattern<Is<Save>, Greedy<Is<ClipRect>>, Is<Restore>> pattern; in DEF_TEST()
DRecordTest.cpp84 APPEND(record, SkRecords::ClipRect); in DEF_TEST()
95 assert_type<SkRecords::ClipRect>(r, record, 1); in DEF_TEST()
/external/skqp/tools/viewer/
DImGuiLayer.cpp161 canvas->clipRect(SkRect::MakeLTRB(drawCmd->ClipRect.x, drawCmd->ClipRect.y, in onPaint()
162 drawCmd->ClipRect.z, drawCmd->ClipRect.w)); in onPaint()
/external/skia/tools/viewer/
DImGuiLayer.cpp170 canvas->clipRect(SkRect::MakeLTRB(drawCmd->ClipRect.x, drawCmd->ClipRect.y, in onPaint()
171 drawCmd->ClipRect.z, drawCmd->ClipRect.w)); in onPaint()
/external/mesa3d/src/intel/tools/imgui/
Dimgui_impl_opengl3.cpp196 …ImVec4 clip_rect = ImVec4(pcmd->ClipRect.x - pos.x, pcmd->ClipRect.y - pos.y, pcmd->ClipRect.z - p… in ImGui_ImplOpenGL3_RenderDrawData()

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