Searched refs:Color1 (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Context.cpp | 673 (diffuseMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexDiffuseMaterialSourceActive() 690 (specularMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexSpecularMaterialSourceActive() 707 (ambientMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexAmbientMaterialSourceActive() 724 (emissiveMaterialSource == MATERIAL_COLOR2 && !input[Color1])) in vertexEmissiveMaterialSourceActive() 1331 vertexSpecular = input[Color1] || (lightingEnable && specularEnable); in specularActive()
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D | Context.hpp | 44 Color1 = 6, enumerator
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/external/swiftshader/src/Shader/ |
D | VertexPipeline.cpp | 213 if(state.specularActive && state.input[Color1]) in pipeline() 215 Vector4f specular = v[Color1]; in pipeline() 318 diff = v[Color1]; in pipeline() 369 spec = v[Color1]; in pipeline() 420 Vector4f materialSpecular = v[Color1]; in pipeline() 451 Vector4f materialSpecular = v[Color1]; in pipeline() 471 Vector4f alpha = v[Color1]; in pipeline() 490 Vector4f alpha = v[Color1]; in pipeline()
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/external/angle/third_party/glslang/src/Test/ |
D | specExamples.frag | 72 smooth in vec4 Color1; // legal, input inside in block
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/external/deqp-deps/glslang/Test/ |
D | specExamples.frag | 72 smooth in vec4 Color1; // legal, input inside in block
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/external/angle/third_party/glslang/src/Test/baseResults/ |
D | specExamples.frag.out | 316 0:? 'anon@0' ( in block{ smooth in 4-component vector of float Color1, smooth in 4-component v… 591 0:? 'anon@0' ( in block{ smooth in 4-component vector of float Color1, smooth in 4-component v…
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/external/deqp-deps/glslang/Test/baseResults/ |
D | specExamples.frag.out | 316 0:? 'anon@0' ( in block{ smooth in 4-component vector of float Color1, smooth in 4-component v… 591 0:? 'anon@0' ( in block{ smooth in 4-component vector of float Color1, smooth in 4-component v…
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 4447 renderer->setInputStream(sw::Color1, attribute.define(buffer, sw::STREAMTYPE_COLOR, 4)); in bindStreams() 4545 case D3DVSDE_SPECULAR: renderer->setInputStream(sw::Color1, attribute); break; in bindStreams()
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