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Searched refs:Context11 (Results 1 – 25 of 32) sorted by relevance

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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp115 Context11::Context11(const gl::State &state, gl::ErrorSet *errorSet, Renderer11 *renderer) in Context11() function in rx::Context11
119 Context11::~Context11() {} in ~Context11()
121 angle::Result Context11::initialize() in initialize()
126 void Context11::onDestroy(const gl::Context *context) in onDestroy()
131 CompilerImpl *Context11::createCompiler() in createCompiler()
143 ShaderImpl *Context11::createShader(const gl::ShaderState &data) in createShader()
148 ProgramImpl *Context11::createProgram(const gl::ProgramState &data) in createProgram()
153 FramebufferImpl *Context11::createFramebuffer(const gl::FramebufferState &data) in createFramebuffer()
158 TextureImpl *Context11::createTexture(const gl::TextureState &state) in createTexture()
185 RenderbufferImpl *Context11::createRenderbuffer(const gl::RenderbufferState &state) in createRenderbuffer()
[all …]
DQuery11.h19 class Context11; variable
37 angle::Result pause(Context11 *context11);
38 angle::Result resume(Context11 *context11);
54 angle::Result flush(Context11 *context11, bool force);
55 angle::Result testQuery(Context11 *context11, QueryState *queryState);
58 angle::Result getResultBase(Context11 *context11, T *params);
DIndexBuffer11.cpp48 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferDesc, &mBuffer)); in initialize()
72 Context11 *context11 = GetImplAs<Context11>(context); in mapBuffer()
91 Context11 *context11 = GetImplAs<Context11>(context); in unmapBuffer()
124 Context11 *context11 = GetImplAs<Context11>(context); in discard()
DQuery11.cpp74 return resume(GetImplAs<Context11>(context)); in begin()
79 return pause(GetImplAs<Context11>(context)); in end()
92 angle::Result Query11::getResultBase(Context11 *context11, T *params) in getResultBase()
104 return getResultBase(GetImplAs<Context11>(context), params); in getResult()
109 return getResultBase(GetImplAs<Context11>(context), params); in getResult()
114 return getResultBase(GetImplAs<Context11>(context), params); in getResult()
119 return getResultBase(GetImplAs<Context11>(context), params); in getResult()
124 ANGLE_TRY(flush(GetImplAs<Context11>(context), false)); in isResultAvailable()
130 angle::Result Query11::pause(Context11 *context11) in pause()
152 angle::Result Query11::resume(Context11 *context11) in resume()
[all …]
DFence11.cpp33 Context11 *context11 = GetImplAs<Context11>(context); in FenceSetHelper()
52 Context11 *context11 = GetImplAs<Context11>(context); in FenceTestHelper()
96 ANGLE_TRY_HR(GetImplAs<Context11>(context), DXGI_ERROR_DRIVER_INTERNAL_ERROR, in finish()
196 ANGLE_TRY_HR(GetImplAs<Context11>(context), DXGI_ERROR_DRIVER_INTERNAL_ERROR, in clientWait()
DTextureStorage11.cpp764 Context11 *context11 = GetImplAs<Context11>(context); in setData()
841 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in ensureDropStencilTexture()
1244 ANGLE_TRY(mRenderer->allocateTexture(GetImplAs<Context11>(context), desc, mFormatInfo, in ensureTextureExists()
1311 Context11 *context11 = GetImplAs<Context11>(context); in getRenderTarget()
1414 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), srvDesc, srvTexture->get(), in createSRVForSampler()
1434 mRenderer->allocateResource(GetImplAs<Context11>(context), srvDesc, texture.get(), outSRV)); in createSRVForImage()
1451 mRenderer->allocateResource(GetImplAs<Context11>(context), uavDesc, texture.get(), outUAV)); in createUAVForImage()
1478 ANGLE_TRY(mRenderer->allocateTexture(GetImplAs<Context11>(context), desc, format, in getSwizzleTexture()
1505 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), rtvDesc, in getSwizzleRenderTarget()
1538 ANGLE_TRY(mRenderer->allocateTexture(GetImplAs<Context11>(context), dropDesc, format, in ensureDropStencilTexture()
[all …]
DInputLayoutCache.h74 class Context11;
92 angle::Result getInputLayout(Context11 *context,
103 Context11 *context11,
DImage11.cpp274 Context11 *context11 = GetImplAs<Context11>(context); in loadData()
314 Context11 *context11 = GetImplAs<Context11>(context); in loadCompressedData()
420 result = mRenderer->getScratchMemoryBuffer(GetImplAs<Context11>(context), bufferSize, in copyFromFramebuffer()
489 mRenderer->allocateResource(GetImplAs<Context11>(context), resolveDesc, &resolveTex)); in copyWithoutConversion()
546 Context11 *context11 = GetImplAs<Context11>(context); in createStagingTexture()
652 Context11 *context11 = GetImplAs<Context11>(context); in map()
DBlit11.cpp592 Context11 *context11 = GetImplAs<Context11>(context); in initResources()
757 Context11 *context11 = GetImplAs<Context11>(context); in getShaderSupport()
995 ANGLE_TRY(mAlphaMaskBlendState.resolve(GetImplAs<Context11>(context), mRenderer)); in copyTexture()
1039 ANGLE_TRY_HR(GetImplAs<Context11>(context), E_FAIL, in copyTexture()
1110 Context11 *context11 = GetImplAs<Context11>(context); in copyDepth()
1340 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), shaderData, &ps)); in addBlitShaderToMap()
1360 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), shaderData, &ps)); in addSwizzleShaderToMap()
1597 ANGLE_CHECK_HR(GetImplAs<Context11>(context), blitShaderType != BLITSHADER_INVALID, in getBlitShader()
1624 ANGLE_CHECK_HR(GetImplAs<Context11>(context), swizzleShaderType != SWIZZLESHADER_INVALID, in getSwizzleShader()
1700 ANGLE_HR_UNREACHABLE(GetImplAs<Context11>(context)); in getSwizzleShader()
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DPixelTransfer11.cpp69 Context11 *context11 = GetImplAs<Context11>(context); in loadResources()
239 Context11 *context11 = GetImplAs<Context11>(context); in buildShaderMap()
DBuffer11.cpp570 Context11 *context11 = GetImplAs<Context11>(context); in mapRange()
1232 mRenderer->allocateResource(SafeGetImplAs<Context11>(context), bufferDesc, &newBuffer)); in resize()
1399 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferSRVDesc, in getSRVForFormat()
1431 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferUAVDesc, in getRawUAV()
1480 mRenderer->allocateResource(SafeGetImplAs<Context11>(context), bufferDesc, &newBuffer)); in resizeStructuredBuffer()
1519 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferSRVDesc, in getStructuredBufferRangeSRV()
1539 Context11 *context11 = GetImplAs<Context11>(context); in getBuffer()
1633 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferDesc, in getBuffer()
1665 Context11 *context11 = GetImplAs<Context11>(context); in resize()
1723 Context11 *context11 = GetImplAs<Context11>(context); in resize()
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DClear11.cpp144 Context11 *context11 = GetImplAs<Context11>(context); in getShadersAndLayout()
262 Context11 *context11 = GetImplAs<Context11>(context); in ensureResourcesInitialized()
332 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferDesc, &initialData, in ensureConstantBufferCreated()
370 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferDesc, &initialData, in ensureVertexBufferCreated()
DRenderStateCache.cpp174 ANGLE_TRY(renderer->allocateResource(GetImplAs<Context11>(context), blendDesc, &d3dBlendState)); in getBlendState()
233 ANGLE_TRY(renderer->allocateResource(GetImplAs<Context11>(context), rasterDesc, in getRasterizerState()
273 renderer->allocateResource(GetImplAs<Context11>(context), dsDesc, &dx11DepthStencilState)); in getDepthStencilState()
334 renderer->allocateResource(GetImplAs<Context11>(context), samplerDesc, &dx11SamplerState)); in getSamplerState()
DExternalImageSiblingImpl11.cpp107 Context11 *context11 = GetImplAs<Context11>(context); in createRenderTarget()
DContext11.h21 class Context11 : public ContextD3D, public MultisampleTextureInitializer
24 Context11(const gl::State &state, gl::ErrorSet *errorSet, Renderer11 *renderer);
25 ~Context11() override;
DProgram11.cpp26 Renderer11 *renderer11 = GetImplAs<Context11>(context)->getRenderer(); in syncState()
DRenderer11.h37 class Context11; variable
127 angle::Result flush(Context11 *context11);
128 angle::Result finish(Context11 *context11);
432 angle::Result getScratchMemoryBuffer(Context11 *context11,
571 angle::Result drawWithGeometryShaderAndTransformFeedback(Context11 *context11,
DInputLayoutCache.cpp113 Context11 *context11, in getInputLayout()
194 Context11 *context11, in createInputLayout()
DShaderExecutable11.cpp109 renderer->allocateResource(GetImplAs<Context11>(context), desc, &mConstantBuffer)); in getConstantBuffer()
DRenderer11.cpp1293 angle::Result Renderer11::flush(Context11 *context11) in flush()
1299 angle::Result Renderer11::finish(Context11 *context11) in finish()
1564 angle::Result Renderer11::drawWithGeometryShaderAndTransformFeedback(Context11 *context11, in drawWithGeometryShaderAndTransformFeedback()
1643 GetImplAs<Context11>(context), mode, adjustedInstanceCount, clampedVertexCount); in drawArrays()
1876 ANGLE_CHECK(GetImplAs<Context11>(context), !indexCheck, in drawLineLoop()
1958 ANGLE_CHECK(GetImplAs<Context11>(context), !indexCheck, in drawTriangleFan()
2391 ANGLE_TRY(allocateResource(GetImplAs<Context11>(context), viewDesc, tex.get(), &readSRV)); in copyImageInternal()
2714 Context11 *context11 = GetImplAs<Context11>(context); in createRenderTarget()
3345 ANGLE_TRY(allocateTexture(GetImplAs<Context11>(context), resolveDesc, in readFromAttachment()
3447 ANGLE_TRY(allocateResource(GetImplAs<Context11>(context), viewDesc, readTexture.get(), in blitRenderbufferRect()
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DVertexArray11.cpp74 Renderer11 *renderer = GetImplAs<Context11>(context)->getRenderer(); in syncState()
132 Renderer11 *renderer = GetImplAs<Context11>(context)->getRenderer(); in syncStateForDraw()
DVertexBuffer11.cpp54 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), bufferDesc, &mBuffer)); in initialize()
/external/angle/src/tests/gl_tests/
DD3D11InputLayoutCacheTest.cpp69 rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(context); in TEST_P()
DD3D11FormatTablesTest.cpp43 rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(context); in TEST_P()
DD3D11EmulatedIndexedBufferTest.cpp34 rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(mContext); in testSetUp()

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