Searched refs:ConvertBlendFunc (Results 1 – 12 of 12) sorted by relevance
162 rtDesc.SrcBlend = gl_d3d11::ConvertBlendFunc(blendState.sourceBlendRGB, false); in getBlendState()163 rtDesc.DestBlend = gl_d3d11::ConvertBlendFunc(blendState.destBlendRGB, false); in getBlendState()165 rtDesc.SrcBlendAlpha = gl_d3d11::ConvertBlendFunc(blendState.sourceBlendAlpha, true); in getBlendState()166 rtDesc.DestBlendAlpha = gl_d3d11::ConvertBlendFunc(blendState.destBlendAlpha, true); in getBlendState()
42 D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha);
1707 D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha) in ConvertBlendFunc() function
32 D3DBLEND ConvertBlendFunc(GLenum blend);
730 device->SetRenderState(D3DRS_SRCBLEND, gl_d3d9::ConvertBlendFunc(blendState.sourceBlendRGB)); in setBlendFuncsEquations()731 device->SetRenderState(D3DRS_DESTBLEND, gl_d3d9::ConvertBlendFunc(blendState.destBlendRGB)); in setBlendFuncsEquations()741 gl_d3d9::ConvertBlendFunc(blendState.sourceBlendAlpha)); in setBlendFuncsEquations()743 gl_d3d9::ConvertBlendFunc(blendState.destBlendAlpha)); in setBlendFuncsEquations()
72 D3DBLEND ConvertBlendFunc(GLenum blend) in ConvertBlendFunc() function
65 sw::BlendFactor ConvertBlendFunc(GLenum blend);
584 sw::BlendFactor ConvertBlendFunc(GLenum blend) in ConvertBlendFunc() function
1817 device->setSourceBlendFactor(es2sw::ConvertBlendFunc(mState.sourceBlendRGB)); in applyState()1818 device->setDestBlendFactor(es2sw::ConvertBlendFunc(mState.destBlendRGB)); in applyState()1821 device->setSourceBlendFactorAlpha(es2sw::ConvertBlendFunc(mState.sourceBlendAlpha)); in applyState()1822 device->setDestBlendFactorAlpha(es2sw::ConvertBlendFunc(mState.destBlendAlpha)); in applyState()
98 sw::BlendFactor ConvertBlendFunc(GLenum blend);
2892 device->setSourceBlendFactor(es2sw::ConvertBlendFunc(mState.sourceBlendRGB)); in applyState()2893 device->setDestBlendFactor(es2sw::ConvertBlendFunc(mState.destBlendRGB)); in applyState()2896 device->setSourceBlendFactorAlpha(es2sw::ConvertBlendFunc(mState.sourceBlendAlpha)); in applyState()2897 device->setDestBlendFactorAlpha(es2sw::ConvertBlendFunc(mState.destBlendAlpha)); in applyState()
2089 sw::BlendFactor ConvertBlendFunc(GLenum blend) in ConvertBlendFunc() function