Searched refs:ConvertFixedToFloat (Results 1 – 4 of 4) sorted by relevance
/external/angle/src/libANGLE/ |
D | Context_gles_1_0.cpp | 28 floatData[i] = gl::ConvertFixedToFloat(m[i]); in FixedMatrixToMat4() 46 mState.gles1().setAlphaFunc(func, ConvertFixedToFloat(ref)); in alphaFuncx() 51 mState.setColorClearValue(ConvertFixedToFloat(red), ConvertFixedToFloat(green), in clearColorx() 52 ConvertFixedToFloat(blue), ConvertFixedToFloat(alpha)); in clearColorx() 57 mState.setDepthClearValue(clamp01(ConvertFixedToFloat(depth))); in clearDepthx() 74 ConvertFixedToFloat(equation[0]), in clipPlanex() 75 ConvertFixedToFloat(equation[1]), in clipPlanex() 76 ConvertFixedToFloat(equation[2]), in clipPlanex() 77 ConvertFixedToFloat(equation[3]), in clipPlanex() 97 mState.gles1().setCurrentColor({ConvertFixedToFloat(red), ConvertFixedToFloat(green), in color4x() [all …]
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D | validationES1.cpp | 772 pname == GL_FOG_MODE ? static_cast<GLfloat>(param) : ConvertFixedToFloat(param); in ValidateFogx() 790 paramsf[i] = ConvertFixedToFloat(params[i]); in ValidateFogxv() 964 return ValidateLightSingleComponent(context, light, pname, ConvertFixedToFloat(param)); in ValidateLightx() 975 paramsf[i] = ConvertFixedToFloat(params[i]); in ValidateLightxv() 1054 return ValidateMaterialSingleComponent(context, face, pname, ConvertFixedToFloat(param)); in ValidateMaterialx() 1066 paramsf[i] = ConvertFixedToFloat(params[i]); in ValidateMaterialxv() 1203 GLfloat paramf = ConvertFixedToFloat(param); in ValidatePointParameterx() 1212 paramsf[i] = ConvertFixedToFloat(params[i]); in ValidatePointParameterxv() 1224 return ValidatePointSizeCommon(context, ConvertFixedToFloat(size)); in ValidatePointSizex() 1385 paramValue = ConvertFixedToFloat(static_cast<GLfixed>(params[0])); in ValidateTexParameterBaseForGLfixed() [all …]
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D | queryutils.cpp | 358 ConvertFixedToFloat(static_cast<GLfixed>(param))); in ConvertTexParam() 2567 output[0] = ConvertFixedToFloat(input[0]); in ConvertTextureEnvFromFixed() 2572 output[i] = ConvertFixedToFloat(input[i]); in ConvertTextureEnvFromFixed()
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/external/angle/src/common/ |
D | mathutil.h | 460 inline float ConvertFixedToFloat(uint32_t fixedInput) in ConvertFixedToFloat() function
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