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Searched refs:ConvertTextureWrap (Results 1 – 12 of 12) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderStateCache.cpp301 samplerDesc.AddressU = gl_d3d11::ConvertTextureWrap(samplerState.getWrapS()); in getSamplerState()
302 samplerDesc.AddressV = gl_d3d11::ConvertTextureWrap(samplerState.getWrapT()); in getSamplerState()
303 samplerDesc.AddressW = gl_d3d11::ConvertTextureWrap(samplerState.getWrapR()); in getSamplerState()
Drenderer11_utils.h57 D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap);
Drenderer11_utils.cpp2002 D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap) in ConvertTextureWrap() function
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.h35 D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap);
Drenderer9_utils.cpp195 D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap) in ConvertTextureWrap() function
DRenderer9.cpp992 gl_d3d9::ConvertTextureWrap(samplerState.getWrapS())); in setSamplerState()
994 gl_d3d9::ConvertTextureWrap(samplerState.getWrapT())); in setSamplerState()
/external/swiftshader/src/OpenGL/libGLES_CM/
Dutilities.h69 sw::AddressingMode ConvertTextureWrap(GLenum wrap);
Dutilities.cpp664 sw::AddressingMode ConvertTextureWrap(GLenum wrap) in ConvertTextureWrap() function
DContext.cpp2102 device->setAddressingModeU(sw::SAMPLER_PIXEL, unit, es2sw::ConvertTextureWrap(wrapS)); in applyTextures()
2103 device->setAddressingModeV(sw::SAMPLER_PIXEL, unit, es2sw::ConvertTextureWrap(wrapT)); in applyTextures()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.h102 sw::AddressingMode ConvertTextureWrap(GLenum wrap);
DContext.cpp3201 device->setAddressingModeU(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapS)); in applyTextures()
3202 device->setAddressingModeV(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapT)); in applyTextures()
3203 device->setAddressingModeW(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapR)); in applyTextures()
Dutilities.cpp2147 sw::AddressingMode ConvertTextureWrap(GLenum wrap) in ConvertTextureWrap() function