Searched refs:ConvertTextureWrap (Results 1 – 12 of 12) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | RenderStateCache.cpp | 301 samplerDesc.AddressU = gl_d3d11::ConvertTextureWrap(samplerState.getWrapS()); in getSamplerState() 302 samplerDesc.AddressV = gl_d3d11::ConvertTextureWrap(samplerState.getWrapT()); in getSamplerState() 303 samplerDesc.AddressW = gl_d3d11::ConvertTextureWrap(samplerState.getWrapR()); in getSamplerState()
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D | renderer11_utils.h | 57 D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap);
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D | renderer11_utils.cpp | 2002 D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap) in ConvertTextureWrap() function
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | renderer9_utils.h | 35 D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap);
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D | renderer9_utils.cpp | 195 D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap) in ConvertTextureWrap() function
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D | Renderer9.cpp | 992 gl_d3d9::ConvertTextureWrap(samplerState.getWrapS())); in setSamplerState() 994 gl_d3d9::ConvertTextureWrap(samplerState.getWrapT())); in setSamplerState()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | utilities.h | 69 sw::AddressingMode ConvertTextureWrap(GLenum wrap);
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D | utilities.cpp | 664 sw::AddressingMode ConvertTextureWrap(GLenum wrap) in ConvertTextureWrap() function
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D | Context.cpp | 2102 device->setAddressingModeU(sw::SAMPLER_PIXEL, unit, es2sw::ConvertTextureWrap(wrapS)); in applyTextures() 2103 device->setAddressingModeV(sw::SAMPLER_PIXEL, unit, es2sw::ConvertTextureWrap(wrapT)); in applyTextures()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.h | 102 sw::AddressingMode ConvertTextureWrap(GLenum wrap);
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D | Context.cpp | 3201 device->setAddressingModeU(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapS)); in applyTextures() 3202 device->setAddressingModeV(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapT)); in applyTextures() 3203 device->setAddressingModeW(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapR)); in applyTextures()
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D | utilities.cpp | 2147 sw::AddressingMode ConvertTextureWrap(GLenum wrap) in ConvertTextureWrap() function
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