Searched refs:D3DCLEAR_STENCIL (Results 1 – 8 of 8) sorted by relevance
55 #define NINED3DCLEAR_DEPTHSTENCIL (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL)
2190 if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL; in CSMT_ITEM_NO_WAIT()
2053 user_assert(!(Flags & D3DCLEAR_STENCIL) || in NineDevice9_Clear()
188 #define D3DCLEAR_STENCIL 0x00000004l /* Clear stencil planes */ macro
327 if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil) in Clear()332 if(flags & D3DCLEAR_STENCIL) // Check for stencil component in Clear()395 if(flags & D3DCLEAR_STENCIL) in Clear()
238 #define D3DCLEAR_STENCIL 0x00000004 macro
2117 dxClearFlags |= D3DCLEAR_STENCIL; in clear()3138 dxClearFlags = D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL; in clearRenderTarget()
351 if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil) in Clear()356 if(flags & D3DCLEAR_STENCIL) // Check for stencil component in Clear()441 if(flags & D3DCLEAR_STENCIL) in Clear()