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Searched refs:D3DCMP_ALWAYS (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp32 D3DCMPFUNC d3dComp = D3DCMP_ALWAYS; in ConvertComparison()
39 d3dComp = D3DCMP_ALWAYS; in ConvertComparison()
DRenderer9.cpp1973 mDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); in clear()
2012 mDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); in clear()
2037 mDevice->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); in clear()
/external/mesa3d/src/gallium/frontends/nine/
Dnine_pipe.h597 case D3DCMP_ALWAYS: return PIPE_FUNC_ALWAYS; in d3dcmpfunc_to_pipe_func()
Dnine_state.c2632 [D3DRS_ALPHAFUNC] = D3DCMP_ALWAYS,
2652 [D3DRS_STENCILFUNC] = D3DCMP_ALWAYS,
2710 [D3DRS_CCW_STENCILFUNC] = D3DCMP_ALWAYS,
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp2408 SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_ALWAYS); in Reset()
2424 SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); in Reset()
2482 SetRenderState(D3DRS_CCW_STENCILFUNC, D3DCMP_ALWAYS); in Reset()
3244 case D3DCMP_ALWAYS: in SetRenderState()
3278 case D3DCMP_ALWAYS: in SetRenderState()
3451 case D3DCMP_ALWAYS: in SetRenderState()
3877 case D3DCMP_ALWAYS: in SetRenderState()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp1948 SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_ALWAYS); in Reset()
1966 SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); in Reset()
2526 case D3DCMP_ALWAYS: in SetRenderState()
2560 case D3DCMP_ALWAYS: in SetRenderState()
2742 case D3DCMP_ALWAYS: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h263 D3DCMP_ALWAYS = 8, enumerator
/external/mesa3d/include/D3D9/
Dd3d9types.h484 D3DCMP_ALWAYS = 8 enumerator