Searched refs:D3DCMP_ALWAYS (Results 1 – 8 of 8) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | renderer9_utils.cpp | 32 D3DCMPFUNC d3dComp = D3DCMP_ALWAYS; in ConvertComparison() 39 d3dComp = D3DCMP_ALWAYS; in ConvertComparison()
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D | Renderer9.cpp | 1973 mDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); in clear() 2012 mDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); in clear() 2037 mDevice->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); in clear()
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/external/mesa3d/src/gallium/frontends/nine/ |
D | nine_pipe.h | 597 case D3DCMP_ALWAYS: return PIPE_FUNC_ALWAYS; in d3dcmpfunc_to_pipe_func()
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D | nine_state.c | 2632 [D3DRS_ALPHAFUNC] = D3DCMP_ALWAYS, 2652 [D3DRS_STENCILFUNC] = D3DCMP_ALWAYS, 2710 [D3DRS_CCW_STENCILFUNC] = D3DCMP_ALWAYS,
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 2408 SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_ALWAYS); in Reset() 2424 SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); in Reset() 2482 SetRenderState(D3DRS_CCW_STENCILFUNC, D3DCMP_ALWAYS); in Reset() 3244 case D3DCMP_ALWAYS: in SetRenderState() 3278 case D3DCMP_ALWAYS: in SetRenderState() 3451 case D3DCMP_ALWAYS: in SetRenderState() 3877 case D3DCMP_ALWAYS: in SetRenderState()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 1948 SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_ALWAYS); in Reset() 1966 SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); in Reset() 2526 case D3DCMP_ALWAYS: in SetRenderState() 2560 case D3DCMP_ALWAYS: in SetRenderState() 2742 case D3DCMP_ALWAYS: in SetRenderState()
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/external/swiftshader/include/Direct3D/ |
D | d3d8types.h | 263 D3DCMP_ALWAYS = 8, enumerator
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/external/mesa3d/include/D3D9/ |
D | d3d9types.h | 484 D3DCMP_ALWAYS = 8 enumerator
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