Searched refs:D3DFOG_NONE (Results 1 – 6 of 6) sorted by relevance
280 D3DFOG_NONE = 0, enumerator
1955 SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_NONE); in Reset()1982 SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_NONE); in Reset()2584 case D3DFOG_NONE: in SetRenderState()2800 case D3DFOG_NONE: in SetRenderState()
584 D3DFOG_NONE = 0, enumerator
2415 SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_NONE); in Reset()2440 SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_NONE); in Reset()3300 case D3DFOG_NONE: in SetRenderState()3509 case D3DFOG_NONE: in SetRenderState()
568 } else if (context->rs[D3DRS_FOGTABLEMODE] != D3DFOG_NONE) { in prepare_ps_constants_userbuf()2640 [D3DRS_FOGTABLEMODE] = D3DFOG_NONE,2666 [D3DRS_FOGVERTEXMODE] = D3DFOG_NONE,
3718 if (tx->info->fog_mode != D3DFOG_NONE) { in shader_add_ps_fog_stage()