Searched refs:D3DLOCK_NO_DIRTY_UPDATE (Results 1 – 5 of 5) sorted by relevance
444 D3DLOCK_NO_DIRTY_UPDATE | in NineSurface9_LockRect()539 if (!(Flags & (D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_READONLY))) { in NineSurface9_LockRect()
224 D3DLOCK_NO_DIRTY_UPDATE | in NineBuffer9_Lock()
360 if (!(Flags & (D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_READONLY))) { in NineVolume9_LockBox()
1475 #define D3DLOCK_NO_DIRTY_UPDATE 0x00008000L macro
277 #define D3DLOCK_NO_DIRTY_UPDATE 0x00008000 macro