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Searched refs:D3DLOCK_NO_DIRTY_UPDATE (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/frontends/nine/
Dsurface9.c444 D3DLOCK_NO_DIRTY_UPDATE | in NineSurface9_LockRect()
539 if (!(Flags & (D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_READONLY))) { in NineSurface9_LockRect()
Dbuffer9.c224 D3DLOCK_NO_DIRTY_UPDATE | in NineBuffer9_Lock()
Dvolume9.c360 if (!(Flags & (D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_READONLY))) { in NineVolume9_LockBox()
/external/swiftshader/include/Direct3D/
Dd3d8types.h1475 #define D3DLOCK_NO_DIRTY_UPDATE 0x00008000L macro
/external/mesa3d/include/D3D9/
Dd3d9types.h277 #define D3DLOCK_NO_DIRTY_UPDATE 0x00008000 macro