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Searched refs:D3DPS_VERSION (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3D9.cpp66 if(ps == 0) pixelShaderVersionX = D3DPS_VERSION(0, 0); in Direct3D9()
67 else if(ps <= 11) pixelShaderVersionX = D3DPS_VERSION(1, 1); in Direct3D9()
68 else if(ps <= 12) pixelShaderVersionX = D3DPS_VERSION(1, 2); in Direct3D9()
69 else if(ps <= 13) pixelShaderVersionX = D3DPS_VERSION(1, 3); in Direct3D9()
70 else if(ps <= 14) pixelShaderVersionX = D3DPS_VERSION(1, 4); in Direct3D9()
71 else if(ps <= 20) pixelShaderVersionX = D3DPS_VERSION(2, 0); in Direct3D9()
72 else if(ps <= 21) pixelShaderVersionX = D3DPS_VERSION(2, 1); in Direct3D9()
73 else pixelShaderVersionX = D3DPS_VERSION(3, 0); in Direct3D9()
248 …ormat == D3DFMT_INST && pixelShaderVersionX >= D3DPS_VERSION(2, 0) && pixelShaderVersionX < D3DPS_… in CheckDeviceFormat()
1211 if(pixelShaderVersion == D3DPS_VERSION(2, 1)) pixelShaderVersion = D3DPS_VERSION(2, 0); in GetDeviceCaps()
[all …]
DCapabilities.cpp403 unsigned int pixelShaderVersionX = D3DPS_VERSION(3, 0);
DDirect3DDevice9.cpp182 instancingEnabled = pixelShaderVersionX >= D3DPS_VERSION(3, 0); in Direct3DDevice9()
3627 …if(value == D3DFMT_INST && pixelShaderVersionX >= D3DPS_VERSION(2, 0)) // ATI hack to enable ins… in SetRenderState()
/external/swiftshader/src/D3D8/
DDirect3D8.cpp62 if(ps == 0) pixelShaderVersion = D3DPS_VERSION(0, 0); in Direct3D8()
63 else if(ps <= 11) pixelShaderVersion = D3DPS_VERSION(1, 1); in Direct3D8()
64 else if(ps <= 12) pixelShaderVersion = D3DPS_VERSION(1, 2); in Direct3D8()
65 else if(ps <= 13) pixelShaderVersion = D3DPS_VERSION(1, 3); in Direct3D8()
66 else pixelShaderVersion = D3DPS_VERSION(1, 4); in Direct3D8()
DCapabilities.cpp241 unsigned int pixelShaderVersion = D3DPS_VERSION(1, 4);
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp619 ((deviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0)) ? MAX_PIXEL_CONSTANT_VECTORS_SM3 in GenerateCaps()
727 extensions->instancedArraysANGLE = deviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0); in GenerateCaps()
DRenderer9.cpp269 if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(minShaderModel, 0)) in initialize()
357 mVertexTextureSupport = mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0) && in initialize()
376 if (mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0)) in initializeDevice()
/external/swiftshader/include/Direct3D/
Dd3d8types.h1107 #define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor)) macro
/external/mesa3d/src/gallium/frontends/nine/
Dadapter9.c864 pCaps->PixelShaderVersion = D3DPS_VERSION(3,0); in NineAdapter9_GetDeviceCaps()
/external/mesa3d/include/D3D9/
Dd3d9types.h1099 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor)) macro