Searched refs:D3DPS_VERSION (Results 1 – 10 of 10) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3D9.cpp | 66 if(ps == 0) pixelShaderVersionX = D3DPS_VERSION(0, 0); in Direct3D9() 67 else if(ps <= 11) pixelShaderVersionX = D3DPS_VERSION(1, 1); in Direct3D9() 68 else if(ps <= 12) pixelShaderVersionX = D3DPS_VERSION(1, 2); in Direct3D9() 69 else if(ps <= 13) pixelShaderVersionX = D3DPS_VERSION(1, 3); in Direct3D9() 70 else if(ps <= 14) pixelShaderVersionX = D3DPS_VERSION(1, 4); in Direct3D9() 71 else if(ps <= 20) pixelShaderVersionX = D3DPS_VERSION(2, 0); in Direct3D9() 72 else if(ps <= 21) pixelShaderVersionX = D3DPS_VERSION(2, 1); in Direct3D9() 73 else pixelShaderVersionX = D3DPS_VERSION(3, 0); in Direct3D9() 248 …ormat == D3DFMT_INST && pixelShaderVersionX >= D3DPS_VERSION(2, 0) && pixelShaderVersionX < D3DPS_… in CheckDeviceFormat() 1211 if(pixelShaderVersion == D3DPS_VERSION(2, 1)) pixelShaderVersion = D3DPS_VERSION(2, 0); in GetDeviceCaps() [all …]
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D | Capabilities.cpp | 403 unsigned int pixelShaderVersionX = D3DPS_VERSION(3, 0);
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D | Direct3DDevice9.cpp | 182 instancingEnabled = pixelShaderVersionX >= D3DPS_VERSION(3, 0); in Direct3DDevice9() 3627 …if(value == D3DFMT_INST && pixelShaderVersionX >= D3DPS_VERSION(2, 0)) // ATI hack to enable ins… in SetRenderState()
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/external/swiftshader/src/D3D8/ |
D | Direct3D8.cpp | 62 if(ps == 0) pixelShaderVersion = D3DPS_VERSION(0, 0); in Direct3D8() 63 else if(ps <= 11) pixelShaderVersion = D3DPS_VERSION(1, 1); in Direct3D8() 64 else if(ps <= 12) pixelShaderVersion = D3DPS_VERSION(1, 2); in Direct3D8() 65 else if(ps <= 13) pixelShaderVersion = D3DPS_VERSION(1, 3); in Direct3D8() 66 else pixelShaderVersion = D3DPS_VERSION(1, 4); in Direct3D8()
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D | Capabilities.cpp | 241 unsigned int pixelShaderVersion = D3DPS_VERSION(1, 4);
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | renderer9_utils.cpp | 619 ((deviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0)) ? MAX_PIXEL_CONSTANT_VECTORS_SM3 in GenerateCaps() 727 extensions->instancedArraysANGLE = deviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0); in GenerateCaps()
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D | Renderer9.cpp | 269 if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(minShaderModel, 0)) in initialize() 357 mVertexTextureSupport = mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0) && in initialize() 376 if (mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0)) in initializeDevice()
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/external/swiftshader/include/Direct3D/ |
D | d3d8types.h | 1107 #define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor)) macro
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/external/mesa3d/src/gallium/frontends/nine/ |
D | adapter9.c | 864 pCaps->PixelShaderVersion = D3DPS_VERSION(3,0); in NineAdapter9_GetDeviceCaps()
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/external/mesa3d/include/D3D9/ |
D | d3d9types.h | 1099 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor)) macro
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