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Searched refs:D3DRS_BLENDFACTOR (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp710 mRenderer9->getDevice()->SetRenderState(D3DRS_BLENDFACTOR, in setBlendColor()
716 D3DRS_BLENDFACTOR, in setBlendColor()
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1053 captureRenderState(D3DRS_BLENDFACTOR); in capturePixelRenderStates()
DDirect3DDevice9.cpp2486 SetRenderState(D3DRS_BLENDFACTOR, 0xFFFFFFFF); in Reset()
3893 case D3DRS_BLENDFACTOR: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h837 D3DRS_BLENDFACTOR = 193, enumerator
/external/mesa3d/src/gallium/frontends/nine/
Dnine_state.c1272 d3dcolor_to_rgba(&color.color[0], context->rs[D3DRS_BLENDFACTOR]); in nine_update_state()
2714 [D3DRS_BLENDFACTOR] = 0xFFFFFFFF,
3473 [D3DRS_BLENDFACTOR] = NINE_STATE_BLEND_COLOR,