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Searched refs:D3DRS_CLIPPING (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp586 captureRenderState(D3DRS_CLIPPING); in captureVertexRenderStates()
DDirect3DDevice8.cpp1979 SetRenderState(D3DRS_CLIPPING, TRUE); in Reset()
2788 case D3DRS_CLIPPING: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h369 D3DRS_CLIPPING = 136, enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1133 captureRenderState(D3DRS_CLIPPING); in captureVertexRenderStates()
DDirect3DDevice9.cpp2437 SetRenderState(D3DRS_CLIPPING, TRUE); in Reset()
3497 case D3DRS_CLIPPING: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h788 D3DRS_CLIPPING = 136, enumerator
/external/mesa3d/src/gallium/frontends/nine/
Dnine_state.c2663 [D3DRS_CLIPPING] = TRUE,
3424 [D3DRS_CLIPPING] = 0, /* software vertex processing only */