Searched refs:D3DRS_FOGDENSITY (Results 1 – 8 of 8) sorted by relevance
506 captureRenderState(D3DRS_FOGDENSITY); in capturePixelRenderStates()581 captureRenderState(D3DRS_FOGDENSITY); in captureVertexRenderStates()
1958 SetRenderState(D3DRS_FOGDENSITY, FtoDW(1.0f)); in Reset()2606 case D3DRS_FOGDENSITY: in SetRenderState()
1012 captureRenderState(D3DRS_FOGDENSITY); in capturePixelRenderStates()1128 captureRenderState(D3DRS_FOGDENSITY); in captureVertexRenderStates()
2418 SetRenderState(D3DRS_FOGDENSITY, FtoDW(1.0f)); in Reset()3322 case D3DRS_FOGDENSITY: in SetRenderState()
348 D3DRS_FOGDENSITY = 38, /* Fog density */ enumerator
769 D3DRS_FOGDENSITY = 38, enumerator
569 dst[4] = asfloat(context->rs[D3DRS_FOGDENSITY]); in prepare_ps_constants_userbuf()2643 [D3DRS_FOGDENSITY] = 0x3F800000,3405 [D3DRS_FOGDENSITY] = NINE_STATE_FF_VS_OTHER | NINE_STATE_FF_PS_CONSTS | NINE_STATE_PS_CONST,
1958 dst[28].z = asfloat(context->rs[D3DRS_FOGDENSITY]); in nine_ff_load_point_and_fog_params()2007 dst[22].z = asfloat(context->rs[D3DRS_FOGDENSITY]); in nine_ff_load_ps_params()