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Searched refs:D3DRS_PATCHEDGESTYLE (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp604 captureRenderState(D3DRS_PATCHEDGESTYLE); in captureVertexRenderStates()
DDirect3DDevice8.cpp2002 SetRenderState(D3DRS_PATCHEDGESTYLE, D3DPATCHEDGE_DISCRETE); in Reset()
2946 case D3DRS_PATCHEDGESTYLE: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h392D3DRS_PATCHEDGESTYLE = 163, // Sets whether patch edges will use float style tessellat… enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1151 captureRenderState(D3DRS_PATCHEDGESTYLE); in captureVertexRenderStates()
DDirect3DDevice9.cpp2459 SetRenderState(D3DRS_PATCHEDGESTYLE, D3DPATCHEDGE_DISCRETE); in Reset()
3670 case D3DRS_PATCHEDGESTYLE: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h810 D3DRS_PATCHEDGESTYLE = 163, enumerator
/external/mesa3d/src/gallium/frontends/nine/
Dnine_state.c2686 [D3DRS_PATCHEDGESTYLE] = D3DPATCHEDGE_DISCRETE,
3446 [D3DRS_PATCHEDGESTYLE] = NINE_STATE_UNHANDLED,