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Searched refs:D3DRS_POINTSCALE_C (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp601 captureRenderState(D3DRS_POINTSCALE_C); in captureVertexRenderStates()
DDirect3DDevice8.cpp1999 SetRenderState(D3DRS_POINTSCALE_C, FtoDW(0.0f)); in Reset()
2937 case D3DRS_POINTSCALE_C: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h389 D3DRS_POINTSCALE_C = 160, /* float point attenuation C value */ enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1148 captureRenderState(D3DRS_POINTSCALE_C); in captureVertexRenderStates()
DDirect3DDevice9.cpp2456 SetRenderState(D3DRS_POINTSCALE_C, FtoDW(0.0f)); in Reset()
3661 case D3DRS_POINTSCALE_C: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h807 D3DRS_POINTSCALE_C = 160, enumerator
/external/mesa3d/src/gallium/frontends/nine/
Dnine_state.c2683 [D3DRS_POINTSCALE_C] = 0x00000000,
3443 [D3DRS_POINTSCALE_C] = NINE_STATE_FF_VS_OTHER,
Dnine_ff.c1953 dst[27].y = asfloat(context->rs[D3DRS_POINTSCALE_C]); in nine_ff_load_point_and_fog_params()