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Searched refs:D3DRS_POINTSIZE_MAX (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/src/gallium/frontends/nine/
Dvertexshader9.h116 key |= ((uint64_t)_mesa_float_to_half(asfloat(context->rs[D3DRS_POINTSIZE_MAX]))) << 48; in NineVertexShader9_UpdateKey()
Dvertexshader9.c219 info.point_size_max = asfloat(device->context.rs[D3DRS_POINTSIZE_MAX]); in NineVertexShader9_GetVariant()
Dnine_pipe.c124 asfloat(rs[D3DRS_POINTSIZE_MAX])); in nine_convert_rasterizer_state()
Dnine_state.c2689 [D3DRS_POINTSIZE_MAX] = 0x3F800000, /* depends on cap */
2837 context->rs[D3DRS_POINTSIZE_MAX] = fui(caps->MaxPointSize); in nine_state_set_defaults()
3448 …[D3DRS_POINTSIZE_MAX] = NINE_STATE_RASTERIZER | NINE_STATE_FF_VS_OTHER | NINE_STATE_VS_PARAMS_MISC,
Dnine_ff.c1949 dst[26].y = asfloat(context->rs[D3DRS_POINTSIZE_MAX]); in nine_ff_load_point_and_fog_params()
/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp605 captureRenderState(D3DRS_POINTSIZE_MAX); in captureVertexRenderStates()
DDirect3DDevice8.cpp2004 SetRenderState(D3DRS_POINTSIZE_MAX, FtoDW(64.0f)); in Reset()
2955 case D3DRS_POINTSIZE_MAX: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h395 D3DRS_POINTSIZE_MAX = 166, /* float point size max threshold */ enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1152 captureRenderState(D3DRS_POINTSIZE_MAX); in captureVertexRenderStates()
DDirect3DDevice9.cpp2461 SetRenderState(D3DRS_POINTSIZE_MAX, FtoDW(64.0f)); in Reset()
3676 case D3DRS_POINTSIZE_MAX: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h812 D3DRS_POINTSIZE_MAX = 166, enumerator
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp378 mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, (DWORD &)mDeviceCaps.MaxPointSize); in initializeDevice()
382 mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, 0x3F800000); // 1.0f in initializeDevice()