Searched refs:D3DRS_ZWRITEENABLE (Results 1 – 10 of 10) sorted by relevance
/external/mesa3d/src/gallium/frontends/nine/ |
D | nine_pipe.c | 41 dsa.depth.writemask = !!rs[D3DRS_ZWRITEENABLE] && in nine_convert_dsa_state()
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D | nine_state.c | 2625 [D3DRS_ZWRITEENABLE] = TRUE, 3388 [D3DRS_ZWRITEENABLE] = NINE_STATE_DSA,
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/external/swiftshader/src/D3D8/ |
D | Direct3DStateBlock8.cpp | 495 captureRenderState(D3DRS_ZWRITEENABLE); in capturePixelRenderStates()
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D | Direct3DDevice8.cpp | 1940 SetRenderState(D3DRS_ZWRITEENABLE, TRUE); in Reset() 2381 case D3DRS_ZWRITEENABLE: in SetRenderState()
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/external/swiftshader/include/Direct3D/ |
D | d3d8types.h | 330 D3DRS_ZWRITEENABLE = 14, /* TRUE to enable z writes */ enumerator
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.cpp | 686 mRenderer9->getDevice()->SetRenderState(D3DRS_ZWRITEENABLE, depthMask ? TRUE : FALSE); in setDepthMask()
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D | Renderer9.cpp | 1972 mDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); in clear() 2011 mDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); in clear() 2095 mDevice->SetRenderState(D3DRS_ZWRITEENABLE, TRUE); in clear()
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/external/swiftshader/src/D3D9/ |
D | Direct3DStateBlock9.cpp | 1001 captureRenderState(D3DRS_ZWRITEENABLE); in capturePixelRenderStates()
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D | Direct3DDevice9.cpp | 2400 SetRenderState(D3DRS_ZWRITEENABLE, TRUE); in Reset() 3087 case D3DRS_ZWRITEENABLE: in SetRenderState()
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/external/mesa3d/include/D3D9/ |
D | d3d9types.h | 752 D3DRS_ZWRITEENABLE = 14, enumerator
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