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Searched refs:D3DRS_ZWRITEENABLE (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/gallium/frontends/nine/
Dnine_pipe.c41 dsa.depth.writemask = !!rs[D3DRS_ZWRITEENABLE] && in nine_convert_dsa_state()
Dnine_state.c2625 [D3DRS_ZWRITEENABLE] = TRUE,
3388 [D3DRS_ZWRITEENABLE] = NINE_STATE_DSA,
/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp495 captureRenderState(D3DRS_ZWRITEENABLE); in capturePixelRenderStates()
DDirect3DDevice8.cpp1940 SetRenderState(D3DRS_ZWRITEENABLE, TRUE); in Reset()
2381 case D3DRS_ZWRITEENABLE: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h330 D3DRS_ZWRITEENABLE = 14, /* TRUE to enable z writes */ enumerator
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp686 mRenderer9->getDevice()->SetRenderState(D3DRS_ZWRITEENABLE, depthMask ? TRUE : FALSE); in setDepthMask()
DRenderer9.cpp1972 mDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); in clear()
2011 mDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); in clear()
2095 mDevice->SetRenderState(D3DRS_ZWRITEENABLE, TRUE); in clear()
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1001 captureRenderState(D3DRS_ZWRITEENABLE); in capturePixelRenderStates()
DDirect3DDevice9.cpp2400 SetRenderState(D3DRS_ZWRITEENABLE, TRUE); in Reset()
3087 case D3DRS_ZWRITEENABLE: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h752 D3DRS_ZWRITEENABLE = 14, enumerator