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Searched refs:D3DSP_SRCMOD_SHIFT (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/include/Direct3D/
Dd3d8types.h1087 #define D3DSP_SRCMOD_SHIFT 24 macro
1092 D3DSPSM_NONE = 0<<D3DSP_SRCMOD_SHIFT, // nop
1093 D3DSPSM_NEG = 1<<D3DSP_SRCMOD_SHIFT, // negate
1094 D3DSPSM_BIAS = 2<<D3DSP_SRCMOD_SHIFT, // bias
1095 D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate
1096 D3DSPSM_SIGN = 4<<D3DSP_SRCMOD_SHIFT, // sign
1097 D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate
1098 D3DSPSM_COMP = 6<<D3DSP_SRCMOD_SHIFT, // complement
1099 D3DSPSM_X2 = 7<<D3DSP_SRCMOD_SHIFT, // *2
1100 D3DSPSM_X2NEG = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate
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/external/mesa3d/src/gallium/frontends/nine/
Dnine_shader.c116 #define NINED3DSPSM_NONE (D3DSPSM_NONE >> D3DSP_SRCMOD_SHIFT)
117 #define NINED3DSPSM_NEG (D3DSPSM_NEG >> D3DSP_SRCMOD_SHIFT)
118 #define NINED3DSPSM_BIAS (D3DSPSM_BIAS >> D3DSP_SRCMOD_SHIFT)
119 #define NINED3DSPSM_BIASNEG (D3DSPSM_BIASNEG >> D3DSP_SRCMOD_SHIFT)
120 #define NINED3DSPSM_SIGN (D3DSPSM_SIGN >> D3DSP_SRCMOD_SHIFT)
121 #define NINED3DSPSM_SIGNNEG (D3DSPSM_SIGNNEG >> D3DSP_SRCMOD_SHIFT)
122 #define NINED3DSPSM_COMP (D3DSPSM_COMP >> D3DSP_SRCMOD_SHIFT)
123 #define NINED3DSPSM_X2 (D3DSPSM_X2 >> D3DSP_SRCMOD_SHIFT)
124 #define NINED3DSPSM_X2NEG (D3DSPSM_X2NEG >> D3DSP_SRCMOD_SHIFT)
125 #define NINED3DSPSM_DZ (D3DSPSM_DZ >> D3DSP_SRCMOD_SHIFT)
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/external/mesa3d/include/D3D9/
Dd3d9types.h1079 #define D3DSP_SRCMOD_SHIFT 24 macro
1080 #define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)