Searched refs:D3DVBF_0WEIGHTS (Results 1 – 5 of 5) sorted by relevance
1171 D3DVBF_0WEIGHTS = 256, // one matrix is used with weight 1.0 enumerator
1247 D3DVBF_0WEIGHTS = 256 enumerator
1649 case D3DVBF_0WEIGHTS: key.vertexblend = key.vertexblend_indexed; break; in nine_ff_get_vs()1658 if (!has_weights && context->rs[D3DRS_VERTEXBLEND] != D3DVBF_0WEIGHTS) in nine_ff_get_vs()
2907 case D3DVBF_0WEIGHTS: in SetRenderState()
3616 case D3DVBF_0WEIGHTS: in SetRenderState()