Searched refs:D3DVERTEXTEXTURESAMPLER0 (Results 1 – 6 of 6) sorted by relevance
182 int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16); in Apply()205 int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16); in Apply()402 int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16); in Capture()440 int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16); in Capture()711 unsigned int sampler = index < 16 ? index : (index - D3DVERTEXTEXTURESAMPLER0) + 16; in setSamplerState()747 unsigned int sampler = index < 16 ? index : (index - D3DVERTEXTEXTURESAMPLER0) + 16; in setTexture()975 else if(index >= D3DVERTEXTEXTURESAMPLER0) in captureSamplerState()977 unsigned int sampler = 16 + (index - D3DVERTEXTEXTURESAMPLER0); in captureSamplerState()1256 int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16); in captureTextures()
1882 if(sampler >= D3DVERTEXTEXTURESAMPLER0) in GetSamplerState()1884 sampler = 16 + (sampler - D3DVERTEXTEXTURESAMPLER0); in GetSamplerState()2524 for(int i = 0; i <= D3DVERTEXTEXTURESAMPLER3; i = (i != 15) ? (i + 1) : D3DVERTEXTEXTURESAMPLER0) in Reset()4150 if(sampler >= D3DVERTEXTEXTURESAMPLER0) in SetSamplerState()4152 sampler = 16 + (sampler - D3DVERTEXTEXTURESAMPLER0); in SetSamplerState()4471 if(sampler >= D3DVERTEXTEXTURESAMPLER0) in SetTexture()4473 sampler = 16 + (sampler - D3DVERTEXTEXTURESAMPLER0); in SetTexture()
34 * there are only 4 of them (D3DVERTEXTEXTURESAMPLER0..
2561 (Stage >= D3DVERTEXTEXTURESAMPLER0 && in NineDevice9_GetTexture()2588 (Stage >= D3DVERTEXTEXTURESAMPLER0 && in NineDevice9_SetTexture()2666 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && in NineDevice9_GetSamplerState()2689 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && in NineDevice9_SetSamplerState()
1230 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1) macro
988 int d3dSamplerOffset = (type == gl::ShaderType::Fragment) ? 0 : D3DVERTEXTEXTURESAMPLER0; in setSamplerState()1032 int d3dSamplerOffset = (type == gl::ShaderType::Fragment) ? 0 : D3DVERTEXTEXTURESAMPLER0; in setTexture()