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Searched refs:DEBUG_ALWAYS_FLUSH (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/main/
Ddrawpix.c184 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_DrawPixels()
300 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_CopyPixels()
377 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_Bitmap()
Ddraw.c371 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_draw_arrays()
735 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) in _mesa_exec_MultiDrawArrays()
895 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_validated_drawrangeelements()
1344 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_validated_multidrawelements()
1456 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_draw_transform_feedback()
1549 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) in _mesa_validated_multidrawarraysindirect()
1577 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) in _mesa_validated_multidrawelementsindirect()
Ddebug.c190 { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */ in set_debug_flags()
Dmtypes.h5349 DEBUG_ALWAYS_FLUSH = (1 << 1), enumerator
/external/mesa3d/src/mesa/vbo/
Dvbo_exec_api.c952 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in vbo_exec_End()