Searched refs:DEBUG_ALWAYS_FLUSH (Results 1 – 5 of 5) sorted by relevance
184 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_DrawPixels()300 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_CopyPixels()377 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_Bitmap()
371 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_draw_arrays()735 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) in _mesa_exec_MultiDrawArrays()895 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_validated_drawrangeelements()1344 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_validated_multidrawelements()1456 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in _mesa_draw_transform_feedback()1549 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) in _mesa_validated_multidrawarraysindirect()1577 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) in _mesa_validated_multidrawelementsindirect()
190 { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */ in set_debug_flags()
5349 DEBUG_ALWAYS_FLUSH = (1 << 1), enumerator
952 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) { in vbo_exec_End()