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Searched refs:DepthStencilFormat (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/include/d3dadapter/
Dd3dadapter9.h44 …E DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
79 …E DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
/external/mesa3d/src/gallium/frontends/nine/
Dadapter9.c473 D3DFORMAT DepthStencilFormat ) in NineAdapter9_CheckDepthStencilMatch() argument
483 d3dformat_to_string(DepthStencilFormat)); in NineAdapter9_CheckDepthStencilMatch()
489 user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE); in NineAdapter9_CheckDepthStencilMatch()
501 zsfmt = d3d9_to_pipe_format_checked(screen, DepthStencilFormat, in NineAdapter9_CheckDepthStencilMatch()
503 d3d9_get_pipe_depth_format_bindings(DepthStencilFormat), in NineAdapter9_CheckDepthStencilMatch()
Dadapter9.h108 D3DFORMAT DepthStencilFormat );
/external/mesa3d/include/D3D9/
Dd3d9.h94 …viceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) = 0;
455 …E DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
502 …E DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
/external/swiftshader/include/Direct3D/
Dd3d8.h182 …DeviceType,D3DFORMAT AdapterFormat,D3DFORMAT RenderTargetFormat,D3DFORMAT DepthStencilFormat) PURE; in DECLARE_INTERFACE_()