Searched refs:DetermineIfEndpointIsConnected (Results 1 – 1 of 1) sorted by relevance
29 void DetermineIfEndpointIsConnected( in DetermineIfEndpointIsConnected() function96 DetermineIfEndpointIsConnected(endpoint_client_, std::move(callback)); in IsConnectedAsync()99 FROM_HERE, base::BindOnce(&DetermineIfEndpointIsConnected, in IsConnectedAsync()