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Searched refs:DispatchIndirect (Results 1 – 12 of 12) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DSecondaryCommandBuffer.cpp64 case CommandID::DispatchIndirect: in GetCommandString()
301 case CommandID::DispatchIndirect: in executeCommands()
DSecondaryCommandBuffer.h52 DispatchIndirect, enumerator
1014 initCommand<DispatchIndirectParams>(CommandID::DispatchIndirect); in dispatchIndirect()
DContextVk.cpp3349 gl::Buffer *glBuffer = getState().getTargetBuffer(gl::BufferBinding::DispatchIndirect); in dispatchComputeIndirect()
/external/angle/src/common/
DPackedGLEnums_autogen.cpp119 return BufferBinding::DispatchIndirect; in FromGLenum()
151 case BufferBinding::DispatchIndirect: in ToGLenum()
189 case BufferBinding::DispatchIndirect: in operator <<()
DPackedGLEnums_autogen.h54 DispatchIndirect = 4, enumerator
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp700 context->getState().getTargetBuffer(gl::BufferBinding::DispatchIndirect); in updateDispatchIndirectBufferBinding()
704 bindBuffer(gl::BufferBinding::DispatchIndirect, bufferGL->getBufferID()); in updateDispatchIndirectBufferBinding()
2131 bindingType == gl::BufferBinding::DispatchIndirect || in validateState()
Drenderergl_utils.cpp1848 case gl::BufferBinding::DispatchIndirect: in GetBufferBindingQuery()
/external/angle/src/libANGLE/
DState.cpp54 {BufferBinding::DispatchIndirect, State::DIRTY_BIT_DISPATCH_INDIRECT_BUFFER_BINDING},
246 GetBufferBindingSetter<BufferBinding::DispatchIndirect>(),
2709 *params = mBoundBuffers[BufferBinding::DispatchIndirect].id().value; in getIntegerv()
DvalidationES31.cpp1421 Buffer *dispatchIndirectBuffer = state.getTargetBuffer(BufferBinding::DispatchIndirect); in ValidateDispatchComputeIndirect()
DContext.cpp3502 mValidBufferBindings.set(BufferBinding::DispatchIndirect); in updateCaps()
/external/mesa3d/src/amd/vulkan/layers/
Dradv_sqtt_layer.c768 EVENT_MARKER(DispatchIndirect, commandBuffer, buffer, offset); in sqtt_CmdDispatchIndirect()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp3939 auto *dispatchIndirectBuffer = glState.getTargetBuffer(gl::BufferBinding::DispatchIndirect); in dispatchComputeIndirect()
3955 mDeviceContext->DispatchIndirect(buffer, static_cast<UINT>(indirect)); in dispatchComputeIndirect()