Searched refs:EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE (Results 1 – 4 of 4) sorted by relevance
49 EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE (EGLNativeDisplayType)-257 "If <display_id> is EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE, the display returned
64 if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || in CreateRendererD3D()73 if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || in CreateRendererD3D()80 if (nativeDisplay != EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE && in CreateRendererD3D()
37 #define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2) macro
1523 if (display == EGL_SOFTWARE_DISPLAY_ANGLE || display == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || in isValidNativeDisplay()