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Searched refs:ExecutionModelToShaderStageFlagBits (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp108 unsigned ExecutionModelToShaderStageFlagBits(unsigned mode);
184 auto entrypoint_stage = ExecutionModelToShaderStageFlagBits(execution_model); in BuildDefIndex()
196 unsigned ExecutionModelToShaderStageFlagBits(unsigned mode) { in ExecutionModelToShaderStageFlagBits() function
2625 auto entrypointStageBits = ExecutionModelToShaderStageFlagBits(executionModel); in FindLocalSize()