Searched refs:ExecutionModelToShaderStageFlagBits (Results 1 – 1 of 1) sorted by relevance
108 unsigned ExecutionModelToShaderStageFlagBits(unsigned mode);184 auto entrypoint_stage = ExecutionModelToShaderStageFlagBits(execution_model); in BuildDefIndex()196 unsigned ExecutionModelToShaderStageFlagBits(unsigned mode) { in ExecutionModelToShaderStageFlagBits() function2625 auto entrypointStageBits = ExecutionModelToShaderStageFlagBits(executionModel); in FindLocalSize()