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Searched refs:FILL_SOLID (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Renderer/
DContext.cpp188 return fillModeAware ? fillMode == FILL_SOLID : true; in isDrawTriangle()
191 return fillModeAware ? fillMode == FILL_SOLID : true; in isDrawTriangle()
257 fillMode = FILL_SOLID; in init()
DContext.hpp103 FILL_SOLID, enumerator
DRenderer.cpp297 case FILL_SOLID: in draw()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp43 setFillMode(FILL_SOLID); in Device()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp47 setFillMode(FILL_SOLID); in Device()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp2356 renderer->setFillMode(sw::FILL_SOLID); in SetRenderState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3066 renderer->setFillMode(sw::FILL_SOLID); in SetRenderState()