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Searched refs:FORMAT_D32FS8_TEXTURE (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Renderer/
DSurface.cpp361 case FORMAT_D32FS8_TEXTURE: in write()
1028 case FORMAT_D32FS8_TEXTURE: in read()
1705 case FORMAT_D32FS8_TEXTURE: return 4; in bytes()
2720 case FORMAT_D32FS8_TEXTURE: in isStencil()
2747 case FORMAT_D32FS8_TEXTURE: in isDepth()
2780 case FORMAT_D32FS8_TEXTURE: in hasQuadLayout()
2881 case FORMAT_D32FS8_TEXTURE: in isFloatFormat()
2933 case FORMAT_D32FS8_TEXTURE: in isUnsignedComponent()
3209 case FORMAT_D32FS8_TEXTURE: return 1; in componentCount()
3983 case FORMAT_D32FS8_TEXTURE: return FORMAT_D32FS8_TEXTURE; in selectInternalFormat()
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DSurface.hpp212 FORMAT_D32FS8_TEXTURE, // Linear layout, no PCF enumerator
DBlitter.cpp407 case FORMAT_D32FS8_TEXTURE: in read()
774 case FORMAT_D32FS8_TEXTURE: in write()
1068 case FORMAT_D32FS8_TEXTURE: in GetScale()
/external/swiftshader/src/Shader/
DSamplerCore.cpp246 case FORMAT_D32FS8_TEXTURE: in sampleTexture()
474 case FORMAT_D32FS8_TEXTURE: in sampleTexture()
2639 case FORMAT_D32FS8_TEXTURE: in has16bitTextureFormat()
2705 case FORMAT_D32FS8_TEXTURE: in has8bitTextureComponents()
2786 case FORMAT_D32FS8_TEXTURE: in has16bitTextureComponents()
2866 case FORMAT_D32FS8_TEXTURE: in has32bitIntegerTextureComponents()
2938 case FORMAT_D32FS8_TEXTURE: in hasYuvFormat()
3008 case FORMAT_D32FS8_TEXTURE: return false; in isRGBComponent()
/external/swiftshader/src/OpenGL/common/
DImage.cpp323 case GL_DEPTH24_STENCIL8: return sw::FORMAT_D32FS8_TEXTURE; in SelectInternalFormat()
324 case GL_DEPTH32F_STENCIL8: return sw::FORMAT_D32FS8_TEXTURE; in SelectInternalFormat()