Searched refs:FORMAT_D32FS8_TEXTURE (Results 1 – 5 of 5) sorted by relevance
361 case FORMAT_D32FS8_TEXTURE: in write()1028 case FORMAT_D32FS8_TEXTURE: in read()1705 case FORMAT_D32FS8_TEXTURE: return 4; in bytes()2720 case FORMAT_D32FS8_TEXTURE: in isStencil()2747 case FORMAT_D32FS8_TEXTURE: in isDepth()2780 case FORMAT_D32FS8_TEXTURE: in hasQuadLayout()2881 case FORMAT_D32FS8_TEXTURE: in isFloatFormat()2933 case FORMAT_D32FS8_TEXTURE: in isUnsignedComponent()3209 case FORMAT_D32FS8_TEXTURE: return 1; in componentCount()3983 case FORMAT_D32FS8_TEXTURE: return FORMAT_D32FS8_TEXTURE; in selectInternalFormat()[all …]
212 FORMAT_D32FS8_TEXTURE, // Linear layout, no PCF enumerator
407 case FORMAT_D32FS8_TEXTURE: in read()774 case FORMAT_D32FS8_TEXTURE: in write()1068 case FORMAT_D32FS8_TEXTURE: in GetScale()
246 case FORMAT_D32FS8_TEXTURE: in sampleTexture()474 case FORMAT_D32FS8_TEXTURE: in sampleTexture()2639 case FORMAT_D32FS8_TEXTURE: in has16bitTextureFormat()2705 case FORMAT_D32FS8_TEXTURE: in has8bitTextureComponents()2786 case FORMAT_D32FS8_TEXTURE: in has16bitTextureComponents()2866 case FORMAT_D32FS8_TEXTURE: in has32bitIntegerTextureComponents()2938 case FORMAT_D32FS8_TEXTURE: in hasYuvFormat()3008 case FORMAT_D32FS8_TEXTURE: return false; in isRGBComponent()
323 case GL_DEPTH24_STENCIL8: return sw::FORMAT_D32FS8_TEXTURE; in SelectInternalFormat()324 case GL_DEPTH32F_STENCIL8: return sw::FORMAT_D32FS8_TEXTURE; in SelectInternalFormat()