Searched refs:Float16One (Results 1 – 7 of 7) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | formatutils9.cpp | 228 GL_RGB16F, Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>)); in BuildInternalFormatInitialzerMap() 314 … D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F, LoadToNative3To4<GLhalf, gl::Float16One> ); in BuildD3D9FormatMap()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | texture_format_table_autogen.cpp | 1608 … Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>); in Get() 2098 … Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>); in Get()
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D | formatutils11.cpp | 771 &CopyNativeVertexData<GLhalf, 3, 4, gl::Float16One>); in GetVertexFormatInfo()
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/external/angle/src/common/ |
D | mathutil.h | 34 const unsigned short Float16One = 0x3C00; variable
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/external/angle/src/image_util/ |
D | loadimage.cpp | 262 dest[4 * x + 3] = gl::Float16One; in LoadL16FToRGBA16F() 1634 dest[x * 4 + 3] = gl::Float16One; in LoadRGB32FToRGBA16F()
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/external/angle/src/libANGLE/renderer/ |
D | load_functions_table_autogen.cpp | 2354 return LoadImageFunctionInfo(LoadToNative3To4<GLhalf, gl::Float16One>, true); in RGB16F_to_R16G16B16A16_FLOAT() 2356 return LoadImageFunctionInfo(LoadToNative3To4<GLhalf, gl::Float16One>, true); in RGB16F_to_R16G16B16A16_FLOAT()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_format_table_autogen.cpp | 1396 Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>}}; in initialize()
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