Searched refs:Float32Array (Results 1 – 25 of 36) sorted by relevance
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/external/skia/modules/canvaskit/ |
D | particles.js | 63 return new Float32Array(); 65 return new Float32Array(CanvasKit.HEAPU8.buffer, fptr, numFloats); 72 return new Float32Array(); 74 return new Float32Array(CanvasKit.HEAPU8.buffer, fptr, numFloats);
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D | WasmAliases.h | 22 using Float32Array = emscripten::val; variable
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D | paragraph_bindings.cpp | 134 Float32Array GetRectsForRange(para::ParagraphImpl& self, unsigned start, unsigned end, in GetRectsForRange() 153 return Float32Array(typed_memory_view(boxes.size()*5, fPtr)); in GetRectsForRange()
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D | interface.js | 150 var m = new Float32Array(20); 159 var m = new Float32Array(20); 195 var m = new Float32Array(20); 567 retVal = new Float32Array(CanvasKit.HEAPU8.buffer, pPtr, pBytes).slice();
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D | font.js | 42 var widths = new Float32Array(CanvasKit.HEAPU8.buffer, widthPtr, codePoints);
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D | helper.js | 235 ta = new Float32Array(len);
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DI.js | 171 var vertices = new Float32Array( 181 var normals = new Float32Array( 192 var texCoords = new Float32Array( 301 ctx.bufferData(ctx.ARRAY_BUFFER, new Float32Array(normalData), ctx.STATIC_DRAW); 305 ctx.bufferData(ctx.ARRAY_BUFFER, new Float32Array(texCoordData), ctx.STATIC_DRAW); 309 ctx.bufferData(ctx.ARRAY_BUFFER, new Float32Array(geometryData), ctx.STATIC_DRAW); 497 obj.ctx.bufferData(obj.ctx.ARRAY_BUFFER, new Float32Array(normalArray), obj.ctx.STATIC_DRAW); 501 obj.ctx.bufferData(obj.ctx.ARRAY_BUFFER, new Float32Array(textureArray), obj.ctx.STATIC_DRAW); 505 obj.ctx.bufferData(obj.ctx.ARRAY_BUFFER, new Float32Array(vertexArray), obj.ctx.STATIC_DRAW);
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D | J3DIMath.js | 216 var array = new Float32Array(16); 220 return new Float32Array(this.getAsArray()); 226 J3DIMatrix4.setUniformWebGLArray = new Float32Array(16); 1013 return new Float32Array(this.getAsArray());
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/external/adhd/scripts/mic_testing/frontend/ |
D | recorder.js | 24 var tmpLeft = new Float32Array(length); 25 var tmpRight = new Float32Array(length); 264 var buffer = new Float32Array(endIdx - startIdx); 278 var result = new Float32Array(recLength); 295 var result = new Float32Array(length);
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D | analysis.js | 33 var tmpBuffer = new Float32Array(length); 369 this.spectrum = new Float32Array(bufferSize/2); 370 this.real = new Float32Array(bufferSize); 371 this.imag = new Float32Array(bufferSize); 374 this.sinTable = new Float32Array(bufferSize); 375 this.cosTable = new Float32Array(bufferSize);
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/external/swiftshader/third_party/SPIRV-Tools/tools/sva/src/ |
D | assembler.js | 82 let f = new Float32Array(b);
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/external/deqp-deps/SPIRV-Tools/tools/sva/src/ |
D | assembler.js | 82 let f = new Float32Array(b);
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/external/angle/third_party/spirv-tools/src/tools/sva/src/ |
D | assembler.js | 82 let f = new Float32Array(b);
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/external/skia/modules/pathkit/ |
D | helper.js | 39 ta = new Float32Array(len);
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/external/skqp/modules/pathkit/ |
D | helper.js | 39 ta = new Float32Array(len);
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/external/v8/src/asmjs/ |
D | asm-names.h | 57 V(Float32Array, Mem, Mem, F32) \
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D | asm-types.h | 51 V(Float32Array, "Float32Array", 22, kAsmHeap) \
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/external/adhd/scripts/audio_tuning/frontend/ |
D | audio.js | 1799 var frequencyHz = new Float32Array(width); 1809 var magResponse = new Float32Array(width); 1810 var phaseResponse = new Float32Array(width); 1811 var totalMagResponse = new Float32Array(width); 1932 var data = new Float32Array(binCount); 1962 var frequencyHz = new Float32Array(width);
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/external/skia/modules/canvaskit/tests/ |
D | canvas.spec.js | 348 const cm = new CanvasKit.Malloc(Float32Array, 20); 471 const mPoints = CanvasKit.Malloc(Float32Array, 3*2);
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D | path.spec.js | 352 const mPoints = CanvasKit.Malloc(Float32Array, 6 * 2);
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/external/protobuf/js/compatibility_tests/v3.1.0/binary/ |
D | decoder_test.js | 297 var temp = new Float32Array(1);
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/external/protobuf/js/compatibility_tests/v3.0.0/binary/ |
D | decoder_test.js | 297 var temp = new Float32Array(1);
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D | utils_test.js | 51 var temp = new Float32Array(1);
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/external/v8/src/api/ |
D | api.h | 110 V(Float32Array, JSTypedArray) \ 201 static inline Local<Float32Array> ToLocalFloat32Array(
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/external/protobuf/js/binary/ |
D | decoder_test.js | 338 var temp = new Float32Array(1);
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