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Searched refs:FramebufferAttachment (Results 1 – 25 of 58) sorted by relevance

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/external/angle/src/libANGLE/
DFramebufferAttachment.cpp27 const GLsizei FramebufferAttachment::kDefaultNumViews = 1;
28 const GLint FramebufferAttachment::kDefaultBaseViewIndex = 0;
29 const GLint FramebufferAttachment::kDefaultRenderToTextureSamples = 0;
31 FramebufferAttachment::Target::Target() : mBinding(GL_NONE), mTextureIndex() {} in Target()
33 FramebufferAttachment::Target::Target(GLenum binding, const ImageIndex &imageIndex) in Target()
37 FramebufferAttachment::Target::Target(const Target &other) in Target()
41 FramebufferAttachment::Target &FramebufferAttachment::Target::operator=(const Target &other) in operator =()
50 FramebufferAttachment::FramebufferAttachment() in FramebufferAttachment() function in gl::FramebufferAttachment
59 FramebufferAttachment::FramebufferAttachment(const Context *context, in FramebufferAttachment() function in gl::FramebufferAttachment
70 FramebufferAttachment::FramebufferAttachment(FramebufferAttachment &&other) in FramebufferAttachment() function in gl::FramebufferAttachment
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DFramebuffer.h71 const FramebufferAttachment *getAttachment(const Context *context, GLenum attachment) const;
72 const FramebufferAttachment *getReadAttachment() const;
73 const FramebufferAttachment *getFirstNonNullAttachment() const;
74 const FramebufferAttachment *getFirstColorAttachment() const;
75 const FramebufferAttachment *getDepthOrStencilAttachment() const;
76 const FramebufferAttachment *getStencilOrDepthStencilAttachment() const;
77 const FramebufferAttachment *getColorAttachment(size_t colorAttachment) const;
78 const FramebufferAttachment *getDepthAttachment() const;
79 const FramebufferAttachment *getStencilAttachment() const;
80 const FramebufferAttachment *getDepthStencilAttachment() const;
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DFramebufferAttachment.h58 class FramebufferAttachment final
61 FramebufferAttachment();
63 FramebufferAttachment(const Context *context,
69 FramebufferAttachment(FramebufferAttachment &&other);
70 FramebufferAttachment &operator=(FramebufferAttachment &&other);
72 ~FramebufferAttachment();
154 bool operator==(const FramebufferAttachment &other) const;
155 bool operator!=(const FramebufferAttachment &other) const;
231 inline const ImageIndex &FramebufferAttachment::getTextureImageIndex() const in getTextureImageIndex()
237 inline Extents FramebufferAttachment::getSize() const in getSize()
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DFramebuffer.cpp38 bool CheckMultiviewStateMatchesForCompleteness(const FramebufferAttachment *firstAttachment, in CheckMultiviewStateMatchesForCompleteness()
39 const FramebufferAttachment *secondAttachment) in CheckMultiviewStateMatchesForCompleteness()
59 bool CheckAttachmentCompleteness(const Context *context, const FramebufferAttachment &attachment) in CheckAttachmentCompleteness()
175 const FramebufferAttachment &attachment, in CheckAttachmentSampleCompleteness()
210 FramebufferAttachment::kDefaultRenderToTextureSamples) in CheckAttachmentSampleCompleteness()
228 FramebufferAttachment::kDefaultRenderToTextureSamples) in CheckAttachmentSampleCompleteness()
256 angle::Result InitAttachment(const Context *context, FramebufferAttachment *attachment) in InitAttachment()
360 const FramebufferAttachment *FramebufferState::getAttachment(const Context *context, in getAttachment()
423 const FramebufferAttachment *FramebufferState::getReadAttachment() const in getReadAttachment()
431 const gl::FramebufferAttachment &framebufferAttachment = in getReadAttachment()
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Dgl_enum_utils_autogen.h79 FramebufferAttachment, enumerator
Dgl_enum_utils_autogen.cpp1960 case GLenumGroup::FramebufferAttachment: in GLenumToString()
DvalidationES.cpp1396 const FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorAttachment(); in ValidateBlitFramebufferParameters()
1406 const FramebufferAttachment *attachment = in ValidateBlitFramebufferParameters()
1500 const FramebufferAttachment *readBuffer = in ValidateBlitFramebufferParameters()
1502 const FramebufferAttachment *drawBuffer = in ValidateBlitFramebufferParameters()
2377 const FramebufferAttachment *attachment = readFramebuffer->getReadColorAttachment(); in ValidateStateQuery()
2577 const FramebufferAttachment *source = readFramebuffer->getReadColorAttachment(); in ValidateCopyTexImageParametersBase()
2830 const FramebufferAttachment *dsAttachment = in ValidateDrawStates()
4232 const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(context, attachment); in ValidateGetFramebufferAttachmentParameterivBase()
5120 const FramebufferAttachment *attachment = in ValidateWebGLFramebufferAttachmentClearType()
5765 const FramebufferAttachment *readBuffer = nullptr; in ValidateReadPixelsBase()
/external/angle/src/libANGLE/renderer/gl/
DClearMultiviewGL.cpp42 const gl::FramebufferAttachment *firstAttachment = state.getFirstNonNullAttachment(); in clearMultiviewFBO()
62 const gl::FramebufferAttachment *firstAttachment = state.getFirstNonNullAttachment(); in clearLayeredFBO()
116 const gl::FramebufferAttachment *attachment = state.getColorAttachment(drawBufferId); in attachTextures()
133 const gl::FramebufferAttachment *depthStencilAttachment = state.getDepthStencilAttachment(); in attachTextures()
134 const gl::FramebufferAttachment *depthAttachment = state.getDepthAttachment(); in attachTextures()
135 const gl::FramebufferAttachment *stencilAttachment = state.getStencilAttachment(); in attachTextures()
172 const gl::FramebufferAttachment *attachment = state.getColorAttachment(drawBufferId); in detachTextures()
183 const gl::FramebufferAttachment *depthStencilAttachment = state.getDepthStencilAttachment(); in detachTextures()
184 const gl::FramebufferAttachment *depthAttachment = state.getDepthAttachment(); in detachTextures()
185 const gl::FramebufferAttachment *stencilAttachment = state.getStencilAttachment(); in detachTextures()
DFramebufferGL.cpp78 const FramebufferAttachment *attachment) in BindFramebufferAttachment()
153 bool AreAllLayersActive(const FramebufferAttachment &attachment) in AreAllLayersActive()
169 const FramebufferAttachment *attachment = nullptr; in RequiresMultiviewClear()
171 for (const FramebufferAttachment &colorAttachment : state.getColorAttachments()) in RequiresMultiviewClear()
185 const FramebufferAttachment *depthAttachment = state.getDepthAttachment(); in RequiresMultiviewClear()
196 const FramebufferAttachment *stencilAttachment = state.getStencilAttachment(); in RequiresMultiviewClear()
221 bool IsEmulatedAlphaChannelTextureAttachment(const FramebufferAttachment *attachment) in IsEmulatedAlphaChannelTextureAttachment()
714 const FramebufferAttachment *colorReadAttachment = sourceFramebuffer->getReadColorAttachment(); in blit()
758 const FramebufferAttachment *attachment = destFramebuffer->getDrawBuffer(i); in blit()
1203 const FramebufferAttachment *attachment = nullptr; in syncState()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DFramebuffer11.cpp35 const gl::FramebufferAttachment *attachment) in MarkAttachmentsDirty()
72 const gl::FramebufferAttachment &colorAttachment = colorAttachments[drawBuffer]; in markAttachmentsDirty()
77 const gl::FramebufferAttachment *dsAttachment = mState.getDepthOrStencilAttachment(); in markAttachmentsDirty()
91 const gl::FramebufferAttachment *colorAttachment = mState.getFirstColorAttachment(); in clearImpl()
171 const gl::FramebufferAttachment *colorAttachment = in invalidateBase()
231 const gl::FramebufferAttachment *attachment) const in invalidateAttachment()
257 const gl::FramebufferAttachment *readAttachment = mState.getReadPixelsAttachment(format); in readPixelsImpl()
288 const gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getReadColorAttachment(); in blitImpl()
301 const gl::FramebufferAttachment &drawBuffer = colorAttachments[colorAttachment]; in blitImpl()
337 const gl::FramebufferAttachment *readBuffer = in blitImpl()
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DBuffer11.h21 class FramebufferAttachment; variable
87 const gl::FramebufferAttachment &readAttachment,
DFramebuffer11.h90 const gl::FramebufferAttachment *attachment) const;
Drenderer11_utils.h27 class FramebufferAttachment; variable
442 bool UsePresentPathFast(const Renderer11 *renderer, const gl::FramebufferAttachment *colorbuffer);
DClear11.cpp418 const gl::FramebufferAttachment *colorAttachment = fboData.getFirstColorAttachment(); in clearFramebuffer()
479 const gl::FramebufferAttachment &attachment = colorAttachments[colorAttachmentIndex]; in clearFramebuffer()
DRenderer11.h28 class FramebufferAttachment; variable
380 const gl::FramebufferAttachment &srcAttachment,
/external/angle/src/libANGLE/renderer/d3d/
DFramebufferD3D.h22 class FramebufferAttachment; variable
25 typedef std::vector<const FramebufferAttachment *> AttachmentList;
138 gl::FramebufferAttachment mDummyAttachment;
DFramebufferD3D.cpp313 const gl::FramebufferAttachment &colorAttachment = colorAttachments[attachmentIndex]; in getColorAttachmentsForRender()
362 mDummyAttachment = gl::FramebufferAttachment( in getColorAttachmentsForRender()
/external/skqp/src/gpu/gl/
DGrGLCreateNullInterface.cpp128 class FramebufferAttachment : public GLObject { class
133 FramebufferAttachment(int id) : INHERITED(id), fNumSamples(1) {} in FramebufferAttachment() function in __anon3600b11b0111::FramebufferAttachment
140 class Renderbuffer : public FramebufferAttachment {
146 typedef FramebufferAttachment INHERITED;
149 class Texture : public FramebufferAttachment {
154 typedef FramebufferAttachment INHERITED;
161 void setAttachment(GrGLenum attachmentPoint, const FramebufferAttachment* attachment) { in setAttachment()
178 void notifyAttachmentDeleteWhileBound(const FramebufferAttachment* deleted) { in notifyAttachmentDeleteWhileBound()
210 sk_sp<const FramebufferAttachment> fAttachments[kNumAttachmentPoints];
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DFramebuffer9.cpp87 const gl::FramebufferAttachment *colorbuffer = mState.getColorAttachment(0); in readPixelsImpl()
236 const gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getColorAttachment(0); in blitImpl()
243 const gl::FramebufferAttachment *drawBuffer = mState.getColorAttachment(0); in blitImpl()
353 const gl::FramebufferAttachment *readBuffer = in blitImpl()
361 const gl::FramebufferAttachment *drawBuffer = mState.getDepthOrStencilAttachment(); in blitImpl()
Drenderer9_utils.h20 class FramebufferAttachment; variable
DBlit9.cpp232 const gl::FramebufferAttachment *colorbuffer = framebuffer->getColorAttachment(0); in copy2D()
266 const gl::FramebufferAttachment *colorbuffer = framebuffer->getColorAttachment(0); in copyCube()
/external/angle/src/libANGLE/renderer/
DFramebufferImpl.h21 class FramebufferAttachment; variable
111 const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment(); in getImplementationColorReadFormat()
DRenderTargetCache.h53 const gl::FramebufferAttachment *attachment,
158 const gl::FramebufferAttachment *attachment, in updateCachedRenderTarget()
/external/angle/src/libANGLE/renderer/metal/
DFrameBufferMtl.h134 const gl::FramebufferAttachment *attachment,
/external/angle/src/libGL/
Dentry_points_gl_3_0_autogen.cpp556 GLenumToString(GLenumGroup::FramebufferAttachment, attachment), in FramebufferRenderbuffer()
588 GLenumToString(GLenumGroup::FramebufferAttachment, attachment), in FramebufferTexture1D()
620 GLenumToString(GLenumGroup::FramebufferAttachment, attachment), in FramebufferTexture2D()
653 GLenumToString(GLenumGroup::FramebufferAttachment, attachment), in FramebufferTexture3D()
683 GLenumToString(GLenumGroup::FramebufferAttachment, attachment), texture, level, layer); in FramebufferTextureLayer()
845 GLenumToString(GLenumGroup::FramebufferAttachment, attachment), in GetFramebufferAttachmentParameteriv()

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