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Searched refs:GLSL_DUMP (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_link.cpp149 if (ctx->_Shader->Flags & GLSL_DUMP) { in process_glsl_ir()
366 if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) { in brw_link_shader()
/external/mesa3d/src/mesa/state_tracker/
Dst_glsl_to_nir.cpp520 if (st->ctx->_Shader->Flags & GLSL_DUMP) { in st_glsl_to_nir_post_opts()
688 if (ctx->_Shader->Flags & GLSL_DUMP) { in st_link_nir()
Dst_glsl_to_tgsi.cpp7106 if (ctx->_Shader->Flags & GLSL_DUMP) { in get_mesa_program_tgsi()
/external/mesa3d/src/mesa/main/
Dshaderapi.c81 flags |= GLSL_DUMP; in _mesa_get_shader_flags()
1200 if (ctx->_Shader->Flags & GLSL_DUMP) { in _mesa_compile_shader()
1217 if (ctx->_Shader->Flags & GLSL_DUMP) { in _mesa_compile_shader()
Darbprogram.c404 if (ctx->_Shader->Flags & GLSL_DUMP) { in set_program_string()
Dmtypes.h3121 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */ macro
/external/mesa3d/src/mesa/program/
Dir_to_mesa.cpp2929 if (ctx->_Shader->Flags & GLSL_DUMP) { in get_mesa_program()
3133 if (ctx->_Shader->Flags & GLSL_DUMP) { in _mesa_glsl_link_shader()