Searched refs:GLSL_DUMP (Results 1 – 7 of 7) sorted by relevance
149 if (ctx->_Shader->Flags & GLSL_DUMP) { in process_glsl_ir()366 if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) { in brw_link_shader()
520 if (st->ctx->_Shader->Flags & GLSL_DUMP) { in st_glsl_to_nir_post_opts()688 if (ctx->_Shader->Flags & GLSL_DUMP) { in st_link_nir()
7106 if (ctx->_Shader->Flags & GLSL_DUMP) { in get_mesa_program_tgsi()
81 flags |= GLSL_DUMP; in _mesa_get_shader_flags()1200 if (ctx->_Shader->Flags & GLSL_DUMP) { in _mesa_compile_shader()1217 if (ctx->_Shader->Flags & GLSL_DUMP) { in _mesa_compile_shader()
404 if (ctx->_Shader->Flags & GLSL_DUMP) { in set_program_string()
3121 #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */ macro
2929 if (ctx->_Shader->Flags & GLSL_DUMP) { in get_mesa_program()3133 if (ctx->_Shader->Flags & GLSL_DUMP) { in _mesa_glsl_link_shader()