Searched refs:GLTextureRGB (Results 1 – 3 of 3) sorted by relevance
138 mConsumerType = ConsumerType::GLTextureRGB; in createConsumerGLTextureExternal()177 ASSERT(mConsumerType == ConsumerType::GLTextureRGB || in createProducerD3D11Texture()194 ASSERT(mConsumerType == ConsumerType::GLTextureRGB || in consumerAcquire()218 ASSERT(mConsumerType == ConsumerType::GLTextureRGB || in consumerRelease()242 ASSERT(mConsumerType == ConsumerType::GLTextureRGB || in validateD3D11Texture()252 ASSERT(mConsumerType == ConsumerType::GLTextureRGB || in postD3D11Texture()
51 GLTextureRGB, enumerator
2831 if (stream->getConsumerType() != Stream::ConsumerType::GLTextureRGB && in ValidateStreamConsumerAcquireKHR()2878 if (stream->getConsumerType() != Stream::ConsumerType::GLTextureRGB && in ValidateStreamConsumerReleaseKHR()3079 case Stream::ConsumerType::GLTextureRGB: in ValidateCreateStreamProducerD3DTextureANGLE()