Searched refs:GLX_TEXTURE_FORMAT_RGB_EXT (Results 1 – 7 of 7) sorted by relevance
141 # define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 macro
1934 case GLX_TEXTURE_FORMAT_RGB_EXT: in glXCreatePixmap()1967 if (format == GLX_TEXTURE_FORMAT_RGB_EXT) { in glXCreatePixmap()
2013 case GLX_TEXTURE_FORMAT_RGB_EXT: in Fake_glXCreatePixmap()2046 if (format == GLX_TEXTURE_FORMAT_RGB_EXT) { in Fake_glXCreatePixmap()
1738 else if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGB_EXT) { in XMesaBindTexImage()
386 #define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 macro
378 #define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 macro
751 #define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 macro