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Searched refs:GLX_TEXTURE_FORMAT_RGB_EXT (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/glx/
Dplatform_glx.h141 # define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 macro
/external/mesa3d/src/gallium/frontends/glx/xlib/
Dglx_api.c1934 case GLX_TEXTURE_FORMAT_RGB_EXT: in glXCreatePixmap()
1967 if (format == GLX_TEXTURE_FORMAT_RGB_EXT) { in glXCreatePixmap()
/external/mesa3d/src/mesa/drivers/x11/
Dfakeglx.c2013 case GLX_TEXTURE_FORMAT_RGB_EXT: in Fake_glXCreatePixmap()
2046 if (format == GLX_TEXTURE_FORMAT_RGB_EXT) { in Fake_glXCreatePixmap()
Dxm_api.c1738 else if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGB_EXT) { in XMesaBindTexImage()
/external/mesa3d/include/GL/
Dglxext.h386 #define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 macro
/external/swiftshader/include/GL/
Dglxext.h378 #define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 macro
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dglxew.h751 #define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 macro