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Searched refs:GL_ALLOC_CALL (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLBuffer.cpp18 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) macro
22 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) macro
107 GL_ALLOC_CALL(gpu->glInterface(), BufferData(target, in GrGLBuffer()
DGrGLGpu.cpp48 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) macro
52 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) macro
964 GL_ALLOC_CALL(&interface, in allocate_and_populate_texture()
994 GL_ALLOC_CALL(&interface, in allocate_and_populate_texture()
1015 GL_ALLOC_CALL(&interface, in allocate_and_populate_texture()
1066 GL_ALLOC_CALL(&interface, in allocate_and_populate_compressed_texture()
1116 GL_ALLOC_CALL(&interface, in allocate_and_populate_compressed_texture()
1387 GL_ALLOC_CALL(ctx.interface(), in renderbuffer_storage_msaa()
1394 GL_ALLOC_CALL(ctx.interface(), in renderbuffer_storage_msaa()
1402 GL_ALLOC_CALL(ctx.interface(), in renderbuffer_storage_msaa()
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/external/skia/src/gpu/gl/
DGrGLBuffer.cpp19 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) macro
23 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) macro
113 GL_ALLOC_CALL(gpu->glInterface(), BufferData(target, in GrGLBuffer()
DGrGLGpu.cpp50 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) macro
54 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) macro
1105 GL_ALLOC_CALL(this->glInterface(), in uploadCompressedTexData()
1145 GL_ALLOC_CALL(this->glInterface(), CompressedTexImage2D(target, in uploadCompressedTexData()
1174 GL_ALLOC_CALL(ctx.glInterface(), in renderbuffer_storage_msaa()
1181 GL_ALLOC_CALL(ctx.glInterface(), in renderbuffer_storage_msaa()
1189 GL_ALLOC_CALL(ctx.glInterface(), in renderbuffer_storage_msaa()
1575 GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER, in getCompatibleStencilIndex()
1681 GL_ALLOC_CALL(this->glInterface(), in createTexture2D()
1694 GL_ALLOC_CALL( in createTexture2D()
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