Searched refs:GL_ALLOC_CALL (Results 1 – 4 of 4) sorted by relevance
/external/skqp/src/gpu/gl/ |
D | GrGLBuffer.cpp | 18 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) macro 22 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) macro 107 GL_ALLOC_CALL(gpu->glInterface(), BufferData(target, in GrGLBuffer()
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D | GrGLGpu.cpp | 48 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) macro 52 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) macro 964 GL_ALLOC_CALL(&interface, in allocate_and_populate_texture() 994 GL_ALLOC_CALL(&interface, in allocate_and_populate_texture() 1015 GL_ALLOC_CALL(&interface, in allocate_and_populate_texture() 1066 GL_ALLOC_CALL(&interface, in allocate_and_populate_compressed_texture() 1116 GL_ALLOC_CALL(&interface, in allocate_and_populate_compressed_texture() 1387 GL_ALLOC_CALL(ctx.interface(), in renderbuffer_storage_msaa() 1394 GL_ALLOC_CALL(ctx.interface(), in renderbuffer_storage_msaa() 1402 GL_ALLOC_CALL(ctx.interface(), in renderbuffer_storage_msaa() [all …]
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/external/skia/src/gpu/gl/ |
D | GrGLBuffer.cpp | 19 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) macro 23 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) macro 113 GL_ALLOC_CALL(gpu->glInterface(), BufferData(target, in GrGLBuffer()
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D | GrGLGpu.cpp | 50 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) macro 54 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) macro 1105 GL_ALLOC_CALL(this->glInterface(), in uploadCompressedTexData() 1145 GL_ALLOC_CALL(this->glInterface(), CompressedTexImage2D(target, in uploadCompressedTexData() 1174 GL_ALLOC_CALL(ctx.glInterface(), in renderbuffer_storage_msaa() 1181 GL_ALLOC_CALL(ctx.glInterface(), in renderbuffer_storage_msaa() 1189 GL_ALLOC_CALL(ctx.glInterface(), in renderbuffer_storage_msaa() 1575 GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER, in getCompatibleStencilIndex() 1681 GL_ALLOC_CALL(this->glInterface(), in createTexture2D() 1694 GL_ALLOC_CALL( in createTexture2D() [all …]
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