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Searched refs:GL_ATTACHED_SHADERS (Results 1 – 25 of 45) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1130 verifyProgramParam(m_testCtx, *this, program, GL_ATTACHED_SHADERS, 0); in test()
1134 verifyProgramParam(m_testCtx, *this, program, GL_ATTACHED_SHADERS, 1); in test()
1138 verifyProgramParam(m_testCtx, *this, program, GL_ATTACHED_SHADERS, 2); in test()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderImageSizeTests.cpp239 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
529 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
Dgl4cProgramInterfaceQueryTests.cpp2563 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
4606 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
Dgl4cTextureGatherTests.cpp174 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderImageSizeTests.cpp182 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
Des31cTextureGatherTests.cpp138 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
Des31cVertexAttribBindingTests.cpp124 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
Des31cShaderAtomicCountersTests.cpp848 glGetProgramiv(program, GL_ATTACHED_SHADERS, &attached_shaders); in CheckProgram()
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h383 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h272 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1420 verifyProgramParam(m_testCtx, *this, program, GL_ATTACHED_SHADERS, 0); in test()
1424 verifyProgramParam(m_testCtx, *this, program, GL_ATTACHED_SHADERS, 1); in test()
1428 verifyProgramParam(m_testCtx, *this, program, GL_ATTACHED_SHADERS, 2); in test()
/external/mesa3d/include/GLES2/
Dgl2.h232 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/angle/include/GLES2/
Dgl2.h232 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/swiftshader/include/GLES2/
Dgl2.h232 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/angle/src/tests/gl_tests/
DMultiviewDrawTest.cpp1942 glGetProgramiv(program, GL_ATTACHED_SHADERS, &numAttachedShaders); in TEST_P()
DComputeShaderTest.cpp276 glGetProgramiv(program, GL_ATTACHED_SHADERS, &numAttachedShaders); in TEST_P()
/external/deqp/framework/opengl/
DgluStrUtil.inl126 case GL_ATTACHED_SHADERS: return "GL_ATTACHED_SHADERS";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h296 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/angle/include/GLES3/
Dgl3.h232 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/mesa3d/include/GLES3/
Dgl3.h232 #define GL_ATTACHED_SHADERS 0x8B85 macro
Dgl31.h232 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/mesa3d/src/mesa/main/
Dshaderapi.c718 case GL_ATTACHED_SHADERS: in get_programiv()
/external/swiftshader/include/GLES3/
Dgl3.h232 #define GL_ATTACHED_SHADERS 0x8B85 macro
/external/angle/src/libANGLE/
Dqueryutils.cpp1234 case GL_ATTACHED_SHADERS: in QueryProgramiv()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl964 #define GL_ATTACHED_SHADERS 0x8B85 macro

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