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Searched refs:GL_BOOL_VEC2 (Results 1 – 25 of 38) sorted by relevance

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/external/angle/src/common/
Duniform_type_info_autogen.cpp26 {GL_BOOL_VEC2, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC2, SamplerFormat::InvalidEnum, 1, 2, 2,
52 {GL_FLOAT_VEC2, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC2, SamplerFormat::InvalidEnum, 1, 2, 2,
96 {GL_INT_VEC2, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC2, SamplerFormat::InvalidEnum, 1, 2, 2,
167 {GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC2,
188 case GL_BOOL_VEC2: in GetTypeInfoIndex()
Dutilities.cpp109 case GL_BOOL_VEC2: in VariableComponentType()
223 case GL_BOOL_VEC2: in GetGLSLTypeString()
270 return GL_BOOL_VEC2; in VariableBoolVectorType()
296 case GL_BOOL_VEC2: in VariableRowCount()
413 case GL_BOOL_VEC2: in VariableColumnCount()
770 case GL_BOOL_VEC2: in VariableSortOrder()
/external/angle/third_party/glslang/src/glslang/MachineIndependent/
Dgl_types.h57 #define GL_BOOL_VEC2 0x8B57 macro
Dreflection.cpp892 case EbtBool: return GL_BOOL_VEC2 + offset; in mapToGlType()
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h57 #define GL_BOOL_VEC2 0x8B57 macro
Dreflection.cpp892 case EbtBool: return GL_BOOL_VEC2 + offset; in mapToGlType()
/external/angle/src/compiler/translator/
Dutil.cpp342 return GL_BOOL_VEC2; in GLVariableType()
607 case GL_BOOL_VEC2: in GetShaderVariableBasicType()
DVariablePacker.cpp364 case GL_BOOL_VEC2: in GetTypePackingComponentsPerRow()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp59 case GL_BOOL_VEC2: in UniformComponentCount()
100 case GL_BOOL_VEC2: in UniformComponentType()
202 case GL_BOOL_VEC2: in VariableRowCount()
262 case GL_BOOL_VEC2: in VariableColumnCount()
DProgram.cpp500 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformfv()
743 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformiv()
861 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformuiv()
1112 case GL_BOOL_VEC2: applyUniform2bv(device, location, size, b); break; in applyUniforms()
/external/angle/src/tests/compiler_tests/
DVariablePacker_test.cpp29 GL_BOOL_VEC2, // 11
/external/angle/samples/shader_translator/
Dshader_translator.cpp516 case GL_BOOL_VEC2: in PrintVariable()
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1192 case GL_BOOL_VEC2: return TYPE_BOOL_VEC2; in getDataTypeFromGLType()
DgluStrUtil.inl966 case GL_BOOL_VEC2: return "GL_BOOL_VEC2";
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h387 #define GL_BOOL_VEC2 0x8B57 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h386 #define GL_BOOL_VEC2 0x8B57 macro
/external/mesa3d/include/GLES2/
Dgl2.h321 #define GL_BOOL_VEC2 0x8B57 macro
/external/angle/include/GLES2/
Dgl2.h321 #define GL_BOOL_VEC2 0x8B57 macro
/external/swiftshader/include/GLES2/
Dgl2.h321 #define GL_BOOL_VEC2 0x8B57 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h410 #define GL_BOOL_VEC2 0x8B57 macro
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1335 …{ "bvec2", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC2, 1, GL_FALSE… in test()
/external/angle/include/GLES3/
Dgl3.h321 #define GL_BOOL_VEC2 0x8B57 macro
/external/mesa3d/include/GLES3/
Dgl3.h321 #define GL_BOOL_VEC2 0x8B57 macro
/external/swiftshader/include/GLES3/
Dgl3.h321 #define GL_BOOL_VEC2 0x8B57 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl938 #define GL_BOOL_VEC2 0x8B57 macro

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