/external/angle/src/common/ |
D | uniform_type_info_autogen.cpp | 26 {GL_BOOL_VEC2, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC2, SamplerFormat::InvalidEnum, 1, 2, 2, 52 {GL_FLOAT_VEC2, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC2, SamplerFormat::InvalidEnum, 1, 2, 2, 96 {GL_INT_VEC2, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC2, SamplerFormat::InvalidEnum, 1, 2, 2, 167 {GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC2, 188 case GL_BOOL_VEC2: in GetTypeInfoIndex()
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D | utilities.cpp | 109 case GL_BOOL_VEC2: in VariableComponentType() 223 case GL_BOOL_VEC2: in GetGLSLTypeString() 270 return GL_BOOL_VEC2; in VariableBoolVectorType() 296 case GL_BOOL_VEC2: in VariableRowCount() 413 case GL_BOOL_VEC2: in VariableColumnCount() 770 case GL_BOOL_VEC2: in VariableSortOrder()
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/external/angle/third_party/glslang/src/glslang/MachineIndependent/ |
D | gl_types.h | 57 #define GL_BOOL_VEC2 0x8B57 macro
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D | reflection.cpp | 892 case EbtBool: return GL_BOOL_VEC2 + offset; in mapToGlType()
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 57 #define GL_BOOL_VEC2 0x8B57 macro
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D | reflection.cpp | 892 case EbtBool: return GL_BOOL_VEC2 + offset; in mapToGlType()
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/external/angle/src/compiler/translator/ |
D | util.cpp | 342 return GL_BOOL_VEC2; in GLVariableType() 607 case GL_BOOL_VEC2: in GetShaderVariableBasicType()
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D | VariablePacker.cpp | 364 case GL_BOOL_VEC2: in GetTypePackingComponentsPerRow()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 59 case GL_BOOL_VEC2: in UniformComponentCount() 100 case GL_BOOL_VEC2: in UniformComponentType() 202 case GL_BOOL_VEC2: in VariableRowCount() 262 case GL_BOOL_VEC2: in VariableColumnCount()
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D | Program.cpp | 500 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformfv() 743 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformiv() 861 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformuiv() 1112 case GL_BOOL_VEC2: applyUniform2bv(device, location, size, b); break; in applyUniforms()
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/external/angle/src/tests/compiler_tests/ |
D | VariablePacker_test.cpp | 29 GL_BOOL_VEC2, // 11
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/external/angle/samples/shader_translator/ |
D | shader_translator.cpp | 516 case GL_BOOL_VEC2: in PrintVariable()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1192 case GL_BOOL_VEC2: return TYPE_BOOL_VEC2; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 966 case GL_BOOL_VEC2: return "GL_BOOL_VEC2";
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 387 #define GL_BOOL_VEC2 0x8B57 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 386 #define GL_BOOL_VEC2 0x8B57 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 321 #define GL_BOOL_VEC2 0x8B57 macro
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/external/angle/include/GLES2/ |
D | gl2.h | 321 #define GL_BOOL_VEC2 0x8B57 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 321 #define GL_BOOL_VEC2 0x8B57 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 410 #define GL_BOOL_VEC2 0x8B57 macro
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1335 …{ "bvec2", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC2, 1, GL_FALSE… in test()
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/external/angle/include/GLES3/ |
D | gl3.h | 321 #define GL_BOOL_VEC2 0x8B57 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 321 #define GL_BOOL_VEC2 0x8B57 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 321 #define GL_BOOL_VEC2 0x8B57 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 938 #define GL_BOOL_VEC2 0x8B57 macro
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