/external/angle/src/common/ |
D | uniform_type_info_autogen.cpp | 28 {GL_BOOL_VEC3, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC3, SamplerFormat::InvalidEnum, 1, 3, 3, 54 {GL_FLOAT_VEC3, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC3, SamplerFormat::InvalidEnum, 1, 3, 3, 98 {GL_INT_VEC3, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC3, SamplerFormat::InvalidEnum, 1, 3, 3, 170 {GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC3, 190 case GL_BOOL_VEC3: in GetTypeInfoIndex()
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D | utilities.cpp | 110 case GL_BOOL_VEC3: in VariableComponentType() 225 case GL_BOOL_VEC3: in GetGLSLTypeString() 274 return GL_BOOL_VEC3; in VariableBoolVectorType() 300 case GL_BOOL_VEC3: in VariableRowCount() 421 case GL_BOOL_VEC3: in VariableColumnCount() 763 case GL_BOOL_VEC3: in VariableSortOrder()
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/external/angle/third_party/glslang/src/glslang/MachineIndependent/ |
D | gl_types.h | 58 #define GL_BOOL_VEC3 0x8B58 macro
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 58 #define GL_BOOL_VEC3 0x8B58 macro
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/external/angle/src/compiler/translator/ |
D | util.cpp | 344 return GL_BOOL_VEC3; in GLVariableType() 609 case GL_BOOL_VEC3: in GetShaderVariableBasicType()
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D | VariablePacker.cpp | 359 case GL_BOOL_VEC3: in GetTypePackingComponentsPerRow()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 67 case GL_BOOL_VEC3: in UniformComponentCount() 101 case GL_BOOL_VEC3: in UniformComponentType() 209 case GL_BOOL_VEC3: in VariableRowCount() 273 case GL_BOOL_VEC3: in VariableColumnCount()
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D | Program.cpp | 500 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformfv() 743 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformiv() 861 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformuiv() 1113 case GL_BOOL_VEC3: applyUniform3bv(device, location, size, b); break; in applyUniforms()
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/external/angle/src/tests/compiler_tests/ |
D | VariablePacker_test.cpp | 26 GL_BOOL_VEC3, // 8
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/external/angle/samples/shader_translator/ |
D | shader_translator.cpp | 519 case GL_BOOL_VEC3: in PrintVariable()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1193 case GL_BOOL_VEC3: return TYPE_BOOL_VEC3; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 967 case GL_BOOL_VEC3: return "GL_BOOL_VEC3";
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 388 #define GL_BOOL_VEC3 0x8B58 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 387 #define GL_BOOL_VEC3 0x8B58 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 322 #define GL_BOOL_VEC3 0x8B58 macro
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/external/angle/include/GLES2/ |
D | gl2.h | 322 #define GL_BOOL_VEC3 0x8B58 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 322 #define GL_BOOL_VEC3 0x8B58 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 411 #define GL_BOOL_VEC3 0x8B58 macro
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1336 …{ "bvec3", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC3, 1, GL_FALSE… in test()
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/external/angle/include/GLES3/ |
D | gl3.h | 322 #define GL_BOOL_VEC3 0x8B58 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 322 #define GL_BOOL_VEC3 0x8B58 macro
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D | gl31.h | 322 #define GL_BOOL_VEC3 0x8B58 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 322 #define GL_BOOL_VEC3 0x8B58 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 939 #define GL_BOOL_VEC3 0x8B58 macro
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 1817 case GL_BOOL_VEC3: in applyUniforms()
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