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Searched refs:GL_BOOL_VEC3 (Results 1 – 25 of 36) sorted by relevance

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/external/angle/src/common/
Duniform_type_info_autogen.cpp28 {GL_BOOL_VEC3, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC3, SamplerFormat::InvalidEnum, 1, 3, 3,
54 {GL_FLOAT_VEC3, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC3, SamplerFormat::InvalidEnum, 1, 3, 3,
98 {GL_INT_VEC3, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC3, SamplerFormat::InvalidEnum, 1, 3, 3,
170 {GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC3,
190 case GL_BOOL_VEC3: in GetTypeInfoIndex()
Dutilities.cpp110 case GL_BOOL_VEC3: in VariableComponentType()
225 case GL_BOOL_VEC3: in GetGLSLTypeString()
274 return GL_BOOL_VEC3; in VariableBoolVectorType()
300 case GL_BOOL_VEC3: in VariableRowCount()
421 case GL_BOOL_VEC3: in VariableColumnCount()
763 case GL_BOOL_VEC3: in VariableSortOrder()
/external/angle/third_party/glslang/src/glslang/MachineIndependent/
Dgl_types.h58 #define GL_BOOL_VEC3 0x8B58 macro
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h58 #define GL_BOOL_VEC3 0x8B58 macro
/external/angle/src/compiler/translator/
Dutil.cpp344 return GL_BOOL_VEC3; in GLVariableType()
609 case GL_BOOL_VEC3: in GetShaderVariableBasicType()
DVariablePacker.cpp359 case GL_BOOL_VEC3: in GetTypePackingComponentsPerRow()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp67 case GL_BOOL_VEC3: in UniformComponentCount()
101 case GL_BOOL_VEC3: in UniformComponentType()
209 case GL_BOOL_VEC3: in VariableRowCount()
273 case GL_BOOL_VEC3: in VariableColumnCount()
DProgram.cpp500 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformfv()
743 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformiv()
861 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformuiv()
1113 case GL_BOOL_VEC3: applyUniform3bv(device, location, size, b); break; in applyUniforms()
/external/angle/src/tests/compiler_tests/
DVariablePacker_test.cpp26 GL_BOOL_VEC3, // 8
/external/angle/samples/shader_translator/
Dshader_translator.cpp519 case GL_BOOL_VEC3: in PrintVariable()
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1193 case GL_BOOL_VEC3: return TYPE_BOOL_VEC3; in getDataTypeFromGLType()
DgluStrUtil.inl967 case GL_BOOL_VEC3: return "GL_BOOL_VEC3";
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h388 #define GL_BOOL_VEC3 0x8B58 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h387 #define GL_BOOL_VEC3 0x8B58 macro
/external/mesa3d/include/GLES2/
Dgl2.h322 #define GL_BOOL_VEC3 0x8B58 macro
/external/angle/include/GLES2/
Dgl2.h322 #define GL_BOOL_VEC3 0x8B58 macro
/external/swiftshader/include/GLES2/
Dgl2.h322 #define GL_BOOL_VEC3 0x8B58 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h411 #define GL_BOOL_VEC3 0x8B58 macro
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1336 …{ "bvec3", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC3, 1, GL_FALSE… in test()
/external/angle/include/GLES3/
Dgl3.h322 #define GL_BOOL_VEC3 0x8B58 macro
/external/mesa3d/include/GLES3/
Dgl3.h322 #define GL_BOOL_VEC3 0x8B58 macro
Dgl31.h322 #define GL_BOOL_VEC3 0x8B58 macro
/external/swiftshader/include/GLES3/
Dgl3.h322 #define GL_BOOL_VEC3 0x8B58 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl939 #define GL_BOOL_VEC3 0x8B58 macro
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1817 case GL_BOOL_VEC3: in applyUniforms()

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