Searched refs:GL_CLIENT_ARRAYS_ANGLE (Results 1 – 6 of 6) sorted by relevance
42 glGetIntegerv(GL_CLIENT_ARRAYS_ANGLE, &intValue); in TEST_P()47 glGetFloatv(GL_CLIENT_ARRAYS_ANGLE, &floatValue); in TEST_P()52 glGetBooleanv(GL_CLIENT_ARRAYS_ANGLE, &boolValue); in TEST_P()56 EXPECT_GL_FALSE(glIsEnabled(GL_CLIENT_ARRAYS_ANGLE)); in TEST_P()59 glEnable(GL_CLIENT_ARRAYS_ANGLE); in TEST_P()62 glDisable(GL_CLIENT_ARRAYS_ANGLE); in TEST_P()77 ASSERT_GL_FALSE(glIsEnabled(GL_CLIENT_ARRAYS_ANGLE)); in TEST_P()
63 should be created with the GL_CLIENT_ARRAYS_ANGLE state initialized to
1272 case GL_CLIENT_ARRAYS_ANGLE: in getEnableFeature()2191 case GL_CLIENT_ARRAYS_ANGLE: in getBooleanv()
3224 case GL_CLIENT_ARRAYS_ANGLE: in GetQueryParameterInfo()
656 case GL_CLIENT_ARRAYS_ANGLE: in ValidCap()
17 #define GL_CLIENT_ARRAYS_ANGLE 0x93AA macro