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Searched refs:GL_COLOR_ATTACHMENT31 (Results 1 – 19 of 19) sorted by relevance

/external/mesa3d/src/mesa/main/
Dbuffers.c187 if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31) in draw_buffer_enum_to_bitmask()
249 if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31) in read_buffer_enum_to_index()
260 (buf >= GL_COLOR_ATTACHMENT0 && buf <= GL_COLOR_ATTACHMENT31); in is_legal_es3_readbuffer_enum()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp268 case GL_COLOR_ATTACHMENT31: in ReadBuffer()
952 case GL_COLOR_ATTACHMENT31: in DrawBuffers()
1310 if(attachment < GL_COLOR_ATTACHMENT0 || attachment > GL_COLOR_ATTACHMENT31) in FramebufferTextureLayer()
3591 attachments[i] <= GL_COLOR_ATTACHMENT31) in InvalidateSubFramebuffer()
DlibGLESv2.cpp1930 if(attachment < GL_COLOR_ATTACHMENT0 || attachment > GL_COLOR_ATTACHMENT31) in FramebufferRenderbuffer()
2045 if(attachment < GL_COLOR_ATTACHMENT0 || attachment > GL_COLOR_ATTACHMENT31) in FramebufferTexture2D()
2627 if(attachment < GL_COLOR_ATTACHMENT0 || attachment > GL_COLOR_ATTACHMENT31) in GetFramebufferAttachmentParameteriv()
6050 if(attachment < GL_COLOR_ATTACHMENT0 || attachment > GL_COLOR_ATTACHMENT31) in FramebufferTexture3DOES()
Dutilities.cpp1942 case GL_COLOR_ATTACHMENT31: in GetComponentType()
/external/angle/src/libANGLE/
DvalidationES.cpp3491 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT31) in ValidateDiscardFramebufferBase()
3779 bufs[colorAttachment] > GL_COLOR_ATTACHMENT31)) in ValidateDrawBuffersBase()
DvalidationES3.cpp1573 if (src != GL_BACK && (src < GL_COLOR_ATTACHMENT0 || src > GL_COLOR_ATTACHMENT31)) in ValidateReadBuffer()
/external/angle/include/GLES3/
Dgl3.h873 #define GL_COLOR_ATTACHMENT31 0x8CFF macro
Dgl31.h875 #define GL_COLOR_ATTACHMENT31 0x8CFF macro
Dgl32.h875 #define GL_COLOR_ATTACHMENT31 0x8CFF macro
/external/mesa3d/include/GLES3/
Dgl3.h873 #define GL_COLOR_ATTACHMENT31 0x8CFF macro
Dgl31.h873 #define GL_COLOR_ATTACHMENT31 0x8CFF macro
Dgl32.h873 #define GL_COLOR_ATTACHMENT31 0x8CFF macro
/external/swiftshader/include/GLES3/
Dgl3.h873 #define GL_COLOR_ATTACHMENT31 0x8CFF macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1109 #define GL_COLOR_ATTACHMENT31 0x8CFF macro
/external/mesa3d/include/GL/
Dglcorearb.h1178 #define GL_COLOR_ATTACHMENT31 0x8CFF macro
Dglext.h1060 #define GL_COLOR_ATTACHMENT31 0x8CFF macro
/external/swiftshader/include/GL/
Dglcorearb.h1178 #define GL_COLOR_ATTACHMENT31 0x8CFF macro
Dglext.h1059 #define GL_COLOR_ATTACHMENT31 0x8CFF macro
/external/crosvm/gpu_renderer/src/generated/
Depoxy_egl.rs4873 pub const GL_COLOR_ATTACHMENT31: u32 = 36095; constant