/external/mesa3d/src/mesa/main/ |
D | texcompress.c | 87 case GL_COMPRESSED_RG11_EAC: in _mesa_gl_compressed_format_base_format() 367 formats[n++] = GL_COMPRESSED_RG11_EAC; in _mesa_get_compressed_formats() 546 case GL_COMPRESSED_RG11_EAC: in _mesa_glenum_to_compressed_format() 742 return GL_COMPRESSED_RG11_EAC; in _mesa_compressed_format_to_glenum()
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D | textureview.c | 202 {VIEW_CLASS_EAC_RG11, GL_COMPRESSED_RG11_EAC},
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D | copyimage.c | 458 case GL_COMPRESSED_RG11_EAC: in compressed_format_compatible()
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D | glformats.c | 924 case GL_COMPRESSED_RG11_EAC: in _mesa_is_etc2_format() 1108 case GL_COMPRESSED_RG11_EAC: in _mesa_is_color_format()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 244 case tcu::COMPRESSEDTEXFORMAT_EAC_RG11: return GL_COMPRESSED_RG11_EAC; in getGLFormat() 303 case GL_COMPRESSED_RG11_EAC: return tcu::COMPRESSEDTEXFORMAT_EAC_RG11; in mapGLCompressedTexFormat() 353 case GL_COMPRESSED_RG11_EAC: in isCompressedFormat()
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D | gluStrUtil.inl | 901 case GL_COMPRESSED_RG11_EAC: return "GL_COMPRESSED_RG11_EAC"; 1743 case GL_COMPRESSED_RG11_EAC: return "GL_COMPRESSED_RG11_EAC";
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/external/angle/src/libANGLE/ |
D | formatutils.h | 391 case GL_COMPRESSED_RG11_EAC: in IsETC2EACFormat()
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D | Caps.cpp | 583 GL_COMPRESSED_RG11_EAC, in DetermineEACRG11UnsignedTextureSupport() 780 GL_COMPRESSED_RG11_EAC, in DetermineCompressedTextureETCSupport() 1153 caps.compressedTextureFormats.push_back(GL_COMPRESSED_RG11_EAC); in GenerateMinimumCaps()
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/external/deqp/modules/gles3/functional/ |
D | es3fImplementationLimitTests.cpp | 268 GL_COMPRESSED_RG11_EAC,
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContext.cpp | 212 GL_COMPRESSED_RG11_EAC, in Context()
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/external/angle/src/libANGLE/renderer/ |
D | Format_table_autogen.cpp | 117 …{ FormatID::EAC_R11G11_UNORM_BLOCK, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RG11_EAC, nullptr, NoCop… 296 case GL_COMPRESSED_RG11_EAC: in InternalFormatToID()
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D | load_functions_table_autogen.cpp | 3256 case GL_COMPRESSED_RG11_EAC: in GetLoadFunctionsMap()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_format.c | 610 { GL_COMPRESSED_RG11_EAC, 0 },
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 1090 #define GL_COMPRESSED_RG11_EAC 0x9272 macro
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D | formatutilsgl.cpp | 307 …InsertFormatMapping(&map, GL_COMPRESSED_RG11_EAC, VersionOrExts(4, 3, "GL_AR… in BuildInternalFormatInfoMap()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | texture_format_table_autogen.cpp | 255 case GL_COMPRESSED_RG11_EAC: in Get() 257 static constexpr Format info(GL_COMPRESSED_RG11_EAC, in Get()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 370 case GL_COMPRESSED_RG11_EAC: return sw::FORMAT_RG11_EAC; in SelectInternalFormat() 583 case GL_COMPRESSED_RG11_EAC: in ComputeCompressedSize()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 195 glInternalFormat=GL_COMPRESSED_RG11_EAC; in PVRTGetOGLES3TextureFormat()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 121 GL_COMPRESSED_RG11_EAC,
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D | utilities.cpp | 337 case GL_COMPRESSED_RG11_EAC: in IsCompressed()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cTextureViewTests.cpp | 165 GL_COMPRESSED_RG11_EAC, /* >= GL 4.3 */ 969 case GL_COMPRESSED_RG11_EAC: in getGLFormatOfInternalformat() 1544 case GL_COMPRESSED_RG11_EAC: in getInternalformatString() 2400 case GL_COMPRESSED_RG11_EAC: in isInternalformatCompressed() 2539 case GL_COMPRESSED_RG11_EAC: in isInternalformatSupported()
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D | gl4cDirectStateAccessTexturesTests.cpp | 4955 {GL_COMPRESSED_RG11_EAC, data_GL_COMPRESSED_RG11_EAC_2D_16, 4989 {GL_COMPRESSED_RG11_EAC, data_GL_COMPRESSED_RG11_EAC_3D_64, 5505 is_ok &= Test<2>(GL_COMPRESSED_RG11_EAC, true); in iterate() 5524 is_ok &= Test<3>(GL_COMPRESSED_RG11_EAC, true); in iterate() 9123 GL_COMPRESSED_RG11_EAC, in Prepare()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureBorderClampTests.cpp | 2375 { "compressed_rg11_eac", GL_COMPRESSED_RG11_EAC, tcu::Sampler::MODE_LAST }, in init() 2456 { "compressed_color", GL_COMPRESSED_RG11_EAC, tcu::Sampler::MODE_LAST }, in init() 2496 { "compressed_color", GL_COMPRESSED_RG11_EAC, tcu::Sampler::MODE_LAST }, in init()
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D | es31fCopyImageTests.cpp | 2529 compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11].push_back(GL_COMPRESSED_RG11_EAC); in init() 2614 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RG11_EAC); in init()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 790 #define GL_COMPRESSED_RG11_EAC 0x9272 macro
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