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Searched refs:GL_COMPRESSED_RG11_EAC (Results 1 – 25 of 43) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dtexcompress.c87 case GL_COMPRESSED_RG11_EAC: in _mesa_gl_compressed_format_base_format()
367 formats[n++] = GL_COMPRESSED_RG11_EAC; in _mesa_get_compressed_formats()
546 case GL_COMPRESSED_RG11_EAC: in _mesa_glenum_to_compressed_format()
742 return GL_COMPRESSED_RG11_EAC; in _mesa_compressed_format_to_glenum()
Dtextureview.c202 {VIEW_CLASS_EAC_RG11, GL_COMPRESSED_RG11_EAC},
Dcopyimage.c458 case GL_COMPRESSED_RG11_EAC: in compressed_format_compatible()
Dglformats.c924 case GL_COMPRESSED_RG11_EAC: in _mesa_is_etc2_format()
1108 case GL_COMPRESSED_RG11_EAC: in _mesa_is_color_format()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp244 case tcu::COMPRESSEDTEXFORMAT_EAC_RG11: return GL_COMPRESSED_RG11_EAC; in getGLFormat()
303 case GL_COMPRESSED_RG11_EAC: return tcu::COMPRESSEDTEXFORMAT_EAC_RG11; in mapGLCompressedTexFormat()
353 case GL_COMPRESSED_RG11_EAC: in isCompressedFormat()
DgluStrUtil.inl901 case GL_COMPRESSED_RG11_EAC: return "GL_COMPRESSED_RG11_EAC";
1743 case GL_COMPRESSED_RG11_EAC: return "GL_COMPRESSED_RG11_EAC";
/external/angle/src/libANGLE/
Dformatutils.h391 case GL_COMPRESSED_RG11_EAC: in IsETC2EACFormat()
DCaps.cpp583 GL_COMPRESSED_RG11_EAC, in DetermineEACRG11UnsignedTextureSupport()
780 GL_COMPRESSED_RG11_EAC, in DetermineCompressedTextureETCSupport()
1153 caps.compressedTextureFormats.push_back(GL_COMPRESSED_RG11_EAC); in GenerateMinimumCaps()
/external/deqp/modules/gles3/functional/
Des3fImplementationLimitTests.cpp268 GL_COMPRESSED_RG11_EAC,
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp212 GL_COMPRESSED_RG11_EAC, in Context()
/external/angle/src/libANGLE/renderer/
DFormat_table_autogen.cpp117 …{ FormatID::EAC_R11G11_UNORM_BLOCK, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RG11_EAC, nullptr, NoCop…
296 case GL_COMPRESSED_RG11_EAC: in InternalFormatToID()
Dload_functions_table_autogen.cpp3256 case GL_COMPRESSED_RG11_EAC: in GetLoadFunctionsMap()
/external/mesa3d/src/mesa/state_tracker/
Dst_format.c610 { GL_COMPRESSED_RG11_EAC, 0 },
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h1090 #define GL_COMPRESSED_RG11_EAC 0x9272 macro
Dformatutilsgl.cpp307 …InsertFormatMapping(&map, GL_COMPRESSED_RG11_EAC, VersionOrExts(4, 3, "GL_AR… in BuildInternalFormatInfoMap()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Dtexture_format_table_autogen.cpp255 case GL_COMPRESSED_RG11_EAC: in Get()
257 static constexpr Format info(GL_COMPRESSED_RG11_EAC, in Get()
/external/swiftshader/src/OpenGL/common/
DImage.cpp370 case GL_COMPRESSED_RG11_EAC: return sw::FORMAT_RG11_EAC; in SelectInternalFormat()
583 case GL_COMPRESSED_RG11_EAC: in ComputeCompressedSize()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp195 glInternalFormat=GL_COMPRESSED_RG11_EAC; in PVRTGetOGLES3TextureFormat()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h121 GL_COMPRESSED_RG11_EAC,
Dutilities.cpp337 case GL_COMPRESSED_RG11_EAC: in IsCompressed()
/external/deqp/external/openglcts/modules/gl/
Dgl4cTextureViewTests.cpp165 GL_COMPRESSED_RG11_EAC, /* >= GL 4.3 */
969 case GL_COMPRESSED_RG11_EAC: in getGLFormatOfInternalformat()
1544 case GL_COMPRESSED_RG11_EAC: in getInternalformatString()
2400 case GL_COMPRESSED_RG11_EAC: in isInternalformatCompressed()
2539 case GL_COMPRESSED_RG11_EAC: in isInternalformatSupported()
Dgl4cDirectStateAccessTexturesTests.cpp4955 {GL_COMPRESSED_RG11_EAC, data_GL_COMPRESSED_RG11_EAC_2D_16,
4989 {GL_COMPRESSED_RG11_EAC, data_GL_COMPRESSED_RG11_EAC_3D_64,
5505 is_ok &= Test<2>(GL_COMPRESSED_RG11_EAC, true); in iterate()
5524 is_ok &= Test<3>(GL_COMPRESSED_RG11_EAC, true); in iterate()
9123 GL_COMPRESSED_RG11_EAC, in Prepare()
/external/deqp/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp2375 { "compressed_rg11_eac", GL_COMPRESSED_RG11_EAC, tcu::Sampler::MODE_LAST }, in init()
2456 { "compressed_color", GL_COMPRESSED_RG11_EAC, tcu::Sampler::MODE_LAST }, in init()
2496 { "compressed_color", GL_COMPRESSED_RG11_EAC, tcu::Sampler::MODE_LAST }, in init()
Des31fCopyImageTests.cpp2529 compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11].push_back(GL_COMPRESSED_RG11_EAC); in init()
2614 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RG11_EAC); in init()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h790 #define GL_COMPRESSED_RG11_EAC 0x9272 macro

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