/external/mesa3d/src/mesa/main/ |
D | texcompress.c | 126 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: in _mesa_gl_compressed_format_base_format() 376 formats[n++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2; in _mesa_get_compressed_formats() 554 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: in _mesa_glenum_to_compressed_format() 750 return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2; in _mesa_compressed_format_to_glenum()
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D | glformats.c | 928 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: in _mesa_is_etc2_format() 1112 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: in _mesa_is_color_format() 1436 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: in _mesa_is_srgb_format()
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D | textureview.c | 207 {VIEW_CLASS_ETC2_RGBA, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2},
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D | copyimage.c | 470 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: in compressed_format_compatible()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 249 …ESSEDTEXFORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1: return GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2; in getGLFormat() 308 …case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: return tcu::COMPRESSEDTEXFORMAT_ETC2_SRGB8_PUNC… in mapGLCompressedTexFormat() 358 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: in isCompressedFormat()
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D | gluStrUtil.inl | 906 …case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1… 1748 …case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1…
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/external/angle/src/libANGLE/ |
D | formatutils.h | 396 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: in IsETC2EACFormat()
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D | Caps.cpp | 533 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, in DetermineETC2PunchthroughAsRGB8AlphaTextureSupport() 785 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, in DetermineCompressedTextureETCSupport() 1158 caps.compressedTextureFormats.push_back(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2); in GenerateMinimumCaps()
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/external/deqp/modules/gles3/functional/ |
D | es3fImplementationLimitTests.cpp | 273 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContext.cpp | 217 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, in Context()
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/external/angle/src/libANGLE/renderer/ |
D | Format_table_autogen.cpp | 122 …tID::ETC2_R8G8B8A1_SRGB_BLOCK, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_P… 434 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: in InternalFormatToID()
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D | load_functions_table_autogen.cpp | 3513 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: in GetLoadFunctionsMap()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_format.c | 590 { GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 0 },
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 1098 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 macro
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D | formatutilsgl.cpp | 312 …InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, VersionOrExts(4, 3, "GL_AR… in BuildInternalFormatInfoMap()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | texture_format_table_autogen.cpp | 1263 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: in Get() 1265 static constexpr Format info(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, in Get()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 375 …case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: return sw::FORMAT_SRGB8_PUNCHTHROUGH_ALPHA1_ETC… in SelectInternalFormat() 579 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: in ComputeCompressedSize()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 164 glInternalFormat=GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2; in PVRTGetOGLES3TextureFormat()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 126 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
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D | utilities.cpp | 342 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: in IsCompressed()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cTextureViewTests.cpp | 160 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, /* >= GL 4.3 */ 894 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: in getGLFormatOfInternalformat() 1529 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: in getInternalformatString() 2395 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: in isInternalformatCompressed() 2534 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: in isInternalformatSupported()
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D | gl4cDirectStateAccessTexturesTests.cpp | 4944 {GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4977 {GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 5500 is_ok &= Test<2>(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, true); in iterate() 5519 is_ok &= Test<3>(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, true); in iterate() 9118 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, in Prepare()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 795 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 macro
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/external/angle/include/GLES3/ |
D | gl3.h | 988 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 macro
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_format_table_autogen.cpp | 1000 internalFormat = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2; in initialize()
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