Home
last modified time | relevance | path

Searched refs:GL_DEPTH_COMPONENT16 (Results 1 – 25 of 131) sorted by relevance

123456

/external/deqp/external/openglcts/modules/common/
DglcLayoutLocationTests.cpp216 ResultData create<GL_TEXTURE_CUBE_MAP, GL_DEPTH_COMPONENT16>(const Functions& gl) in create()
218 return createCubeMap<short>(gl, 1, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT); in create()
222 ResultData create<GL_TEXTURE_2D, GL_DEPTH_COMPONENT16>(const Functions& gl) in create()
224 …return createTexture2D<short>(gl, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_U… in create()
234 ResultData create<GL_TEXTURE_2D_ARRAY, GL_DEPTH_COMPONENT16>(const Functions& gl) in create()
236 …return createTexture2DArray<short>(gl, 1, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SH… in create()
294 ResultData create<GL_TEXTURE_1D, GL_DEPTH_COMPONENT16>(const Functions& gl) in create()
296 …return createTexture1D<unsigned char>(gl, 1, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED… in create()
306 ResultData create<GL_TEXTURE_1D_ARRAY, GL_DEPTH_COMPONENT16>(const Functions& gl) in create()
308 return createTexture2D<short>(gl, 1, GL_TEXTURE_1D_ARRAY, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, in create()
[all …]
DglcInternalformatTests.cpp416 case GL_DEPTH_COMPONENT16: in getUnsizedFormatFromInternalFormat()
438 case GL_DEPTH_COMPONENT16: in getTypeFromInternalFormat()
1219 m_rbDepth = createAndAttachRenderBuffer(GL_DEPTH_COMPONENT16, GL_DEPTH_ATTACHMENT); in createFramebuffer()
1503 TF(GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT16, OES_required_internalformat, in getESTestData()
1505 TF(GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16, OES_required_internalformat, in getESTestData()
1527 RF(GL_DEPTH_COMPONENT16, RENDERBUFFER_DEPTH, OES_depth_texture), in getESTestData()
1555 TF(GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16, ARB_depth_texture), in getGLTestData()
1559 TF(GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT16, ARB_depth_texture), in getGLTestData()
1585 CF(GL_DEPTH_COMPONENT16, ARB_depth_texture), in getGLTestData()
1598 RF(GL_DEPTH_COMPONENT16, RENDERBUFFER_DEPTH, ARB_depth_texture), in getGLTestData()
/external/angle/src/tests/gl_tests/
DMultisampledRenderToTextureTest.cpp136 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, 64, 64); in TEST_P()
145 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, samples + 1, GL_DEPTH_COMPONENT16, 64, 64); in TEST_P()
151 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 2, GL_DEPTH_COMPONENT16, maxSize + 1, in TEST_P()
154 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 2, GL_DEPTH_COMPONENT16, maxSize, in TEST_P()
159 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, 64, 64); in TEST_P()
295 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 8, GL_DEPTH_COMPONENT16, 64, 64); in TEST_P()
379 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, size, size);
DWebGLFramebufferTest.cpp131 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height); in TEST_P()
244 {GL_DEPTH_COMPONENT16, GL_DEPTH_ATTACHMENT, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT}, in testDepthStencilDepthStencil()
245 {GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH_COMPONENT16, GL_DEPTH_ATTACHMENT}}; in testDepthStencilDepthStencil()
382 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height); in TEST_P()
520 return tryDepth(&depthBuffer, depthFormat, depthAttachment, GL_DEPTH_COMPONENT16, in checkValidColorDepthCombination()
717 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, size, size); in NoColorFB()
883 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, kFramebufferSize, in TEST_P()
DTextureUploadFormatTest.cpp405 fnTest({GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, {1, 0, 0, 0}); in TEST_P()
414 fnTest({GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, {1, 0, 0, 0}); in TEST_P()
/external/angle/src/common/
Dandroid_util.cpp248 return GL_DEPTH_COMPONENT16; in NativePixelFormatToGLInternalFormat()
291 case GL_DEPTH_COMPONENT16: in GLInternalFormatToNativePixelFormat()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp443 case GL_DEPTH_COMPONENT16: in IsSizedInternalFormat()
646 case GL_DEPTH_COMPONENT16: in ValidateReadPixelsFormatType()
665 case GL_DEPTH_COMPONENT16: in ValidateReadPixelsFormatType()
792 return format == GL_DEPTH_COMPONENT16 || in IsDepthTexture()
1110 case GL_UNSIGNED_SHORT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT16) in ValidateTextureFormatType()
1111 case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16) in ValidateTextureFormatType()
1422 case GL_DEPTH_COMPONENT16: in IsColorRenderable()
1443 case GL_DEPTH_COMPONENT16: in IsDepthRenderable()
1557 case GL_DEPTH_COMPONENT16: in IsStencilRenderable()
1803 case GL_DEPTH_COMPONENT16: return 16; in GetDepthSize()
[all …]
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayColorDepthAttachments.cpp387 m_depth_internal_format = GL_DEPTH_COMPONENT16; in determineSupportedDepthFormat()
414 case GL_DEPTH_COMPONENT16: in determineSupportedDepthFormat()
543 case GL_DEPTH_COMPONENT16: in initTest()
867 case GL_DEPTH_COMPONENT16: in testLayeredRendering()
978 case GL_DEPTH_COMPONENT16: in testNonLayeredRendering()
/external/OpenCL-CTS/test_common/gl/
Dhelpers.cpp195 if (internalFormat == GL_DEPTH_COMPONENT16) in CreateGLTexture2DArray()
201 if (internalFormat == GL_DEPTH_COMPONENT16) in CreateGLTexture2DArray()
542 if (internalFormat == GL_DEPTH_COMPONENT16) in CreateGLTexture2D()
547 if (internalFormat == GL_DEPTH_COMPONENT16) in CreateGLTexture2D()
840 if (realInternalFormat == GL_DEPTH_COMPONENT16) in ReadGLTexture()
845 if (realInternalFormat == GL_DEPTH_COMPONENT16) in ReadGLTexture()
987 case GL_DEPTH_COMPONENT16: in get_gl_vector_type()
1017 case GL_DEPTH_COMPONENT16: in get_gl_data_type()
1115 case GL_DEPTH_COMPONENT16: in CreateGLTexture2DMultisample()
1375 case GL_DEPTH_COMPONENT16: in CreateGLTexture2DArrayMultisample()
[all …]
/external/angle/src/libANGLE/
Dformat_map_autogen.cpp305 return GL_DEPTH_COMPONENT16; in GetSizedFormatInternal()
1498 case GL_DEPTH_COMPONENT16: in ValidES3FormatCombination()
1532 case GL_DEPTH_COMPONENT16: in ValidES3FormatCombination()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.h36 GL_DEPTH_COMPONENT16};
/external/deqp/external/openglcts/modules/gl/
Dgl4cSparseTextureClampTests.cpp199 mSupportedInternalFormats.push_back(GL_DEPTH_COMPONENT16); in init()
262 if (format == GL_DEPTH_COMPONENT16) in funcAllowed()
527 mSupportedInternalFormats.push_back(GL_DEPTH_COMPONENT16); in init()
652 if (format == GL_DEPTH_COMPONENT16) in iterate()
733 if (format == GL_DEPTH_COMPONENT16) in writeDataToTexture()
1117 if (format == GL_DEPTH_COMPONENT16) in generateExpectedResult()
Dgl4cSparseTexture2Tests.cpp830 else if (format == GL_DEPTH_COMPONENT16) in createShaderTokens()
2216 mSupportedInternalFormats.push_back(GL_DEPTH_COMPONENT16); in init()
2358 if (format == GL_DEPTH_COMPONENT16) in iterate()
2432 if (format == GL_DEPTH_COMPONENT16) in createLookupShaderTokens()
2514 if (format != GL_DEPTH_COMPONENT16) in createLookupShaderTokens()
2520 else if (format == GL_DEPTH_COMPONENT16) in createLookupShaderTokens()
2556 if (format != GL_DEPTH_COMPONENT16 || funcName.find("Gather", 0) != std::string::npos) in createLookupShaderTokens()
2609 (format == GL_DEPTH_COMPONENT16)) in caseAllowed()
2630 if (format == GL_DEPTH_COMPONENT16) in funcAllowed()
2716 if (format == GL_DEPTH_COMPONENT16) in writeDataToTexture()
/external/deqp/modules/gles2/functional/
Des2fFboCompletenessTests.cpp62 GL_DEPTH_COMPONENT16,
148 GL_DEPTH_COMPONENT16,
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp194 case GL_DEPTH_COMPONENT16: in isRequiredFormat()
320 case GL_DEPTH_COMPONENT16: in getMinimumSampleCount()
/external/deqp/modules/gles3/functional/
Des3fFboTestCase.cpp189 case GL_DEPTH_COMPONENT16: in isRequiredFormat()
309 case GL_DEPTH_COMPONENT16: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp210 { "depth_component16", GL_DEPTH_COMPONENT16, false }, in init()
/external/OpenCL-CTS/test_conformance/gl/
Dcommon.h57 { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, kUShort },
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampTests.cpp126 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init()
245 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256,… in init()
DesextcTextureBorderClampSamplingTextureGroup.cpp101 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init()
221 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256,… in init()
/external/angle/src/libANGLE/renderer/d3d/
DRenderbufferD3D.cpp54 if (internalformat == GL_DEPTH_COMPONENT16 || internalformat == GL_STENCIL_INDEX8) in setStorageMultisample()
/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/
DesextcTextureShadowLodFunctionsTest.cpp997 …static const TextureSpec tex2DArrayShadow(TEXTURETYPE_2D_ARRAY, GL_DEPTH_COMPONENT16, 128, 128, 4,… in init()
999 static const TextureSpec texCubeShadow(TEXTURETYPE_CUBE_MAP, GL_DEPTH_COMPONENT16, 256, 256, 1, 1, in init()
1001 …static const TextureSpec texCubeMipmapShadow(TEXTURETYPE_CUBE_MAP, GL_DEPTH_COMPONENT16, 256, 256,… in init()
1003 …static const TextureSpec texCubeArrayShadow(TEXTURETYPE_CUBE_MAP_ARRAY, GL_DEPTH_COMPONENT16, 128,… in init()
1005 …static const TextureSpec texCubeArrayMipmapShadow(TEXTURETYPE_CUBE_MAP_ARRAY, GL_DEPTH_COMPONENT16 in init()
1007 …static const TextureSpec tex2DArrayMipmapShadow(TEXTURETYPE_2D_ARRAY, GL_DEPTH_COMPONENT16, 128, 1… in init()
/external/angle/src/tests/perf_tests/
DClearPerf.cpp154 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, params.fboSize, params.fboSize); in drawBenchmark()
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp128 GL_DEPTH_COMPONENT16, in iterate()
940 …const glw::GLenum internalformat_list[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, GL_DEPTH… in iterate()
1211 …const glw::GLenum depth_internalformats[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, GL_D… in iterate()
/external/mesa3d/src/mesa/swrast/
Ds_renderbuffer.c101 case GL_DEPTH_COMPONENT16: in soft_renderbuffer_storage()
314 rb->InternalFormat = GL_DEPTH_COMPONENT16; in add_depth_renderbuffer()

123456