/external/deqp/external/openglcts/modules/common/ |
D | glcLayoutLocationTests.cpp | 216 ResultData create<GL_TEXTURE_CUBE_MAP, GL_DEPTH_COMPONENT16>(const Functions& gl) in create() 218 return createCubeMap<short>(gl, 1, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT); in create() 222 ResultData create<GL_TEXTURE_2D, GL_DEPTH_COMPONENT16>(const Functions& gl) in create() 224 …return createTexture2D<short>(gl, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_U… in create() 234 ResultData create<GL_TEXTURE_2D_ARRAY, GL_DEPTH_COMPONENT16>(const Functions& gl) in create() 236 …return createTexture2DArray<short>(gl, 1, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SH… in create() 294 ResultData create<GL_TEXTURE_1D, GL_DEPTH_COMPONENT16>(const Functions& gl) in create() 296 …return createTexture1D<unsigned char>(gl, 1, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED… in create() 306 ResultData create<GL_TEXTURE_1D_ARRAY, GL_DEPTH_COMPONENT16>(const Functions& gl) in create() 308 return createTexture2D<short>(gl, 1, GL_TEXTURE_1D_ARRAY, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, in create() [all …]
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D | glcInternalformatTests.cpp | 416 case GL_DEPTH_COMPONENT16: in getUnsizedFormatFromInternalFormat() 438 case GL_DEPTH_COMPONENT16: in getTypeFromInternalFormat() 1219 m_rbDepth = createAndAttachRenderBuffer(GL_DEPTH_COMPONENT16, GL_DEPTH_ATTACHMENT); in createFramebuffer() 1503 TF(GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT16, OES_required_internalformat, in getESTestData() 1505 TF(GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16, OES_required_internalformat, in getESTestData() 1527 RF(GL_DEPTH_COMPONENT16, RENDERBUFFER_DEPTH, OES_depth_texture), in getESTestData() 1555 TF(GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16, ARB_depth_texture), in getGLTestData() 1559 TF(GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT16, ARB_depth_texture), in getGLTestData() 1585 CF(GL_DEPTH_COMPONENT16, ARB_depth_texture), in getGLTestData() 1598 RF(GL_DEPTH_COMPONENT16, RENDERBUFFER_DEPTH, ARB_depth_texture), in getGLTestData()
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/external/angle/src/tests/gl_tests/ |
D | MultisampledRenderToTextureTest.cpp | 136 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, 64, 64); in TEST_P() 145 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, samples + 1, GL_DEPTH_COMPONENT16, 64, 64); in TEST_P() 151 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 2, GL_DEPTH_COMPONENT16, maxSize + 1, in TEST_P() 154 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 2, GL_DEPTH_COMPONENT16, maxSize, in TEST_P() 159 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, 64, 64); in TEST_P() 295 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 8, GL_DEPTH_COMPONENT16, 64, 64); in TEST_P() 379 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH_COMPONENT16, size, size);
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D | WebGLFramebufferTest.cpp | 131 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height); in TEST_P() 244 {GL_DEPTH_COMPONENT16, GL_DEPTH_ATTACHMENT, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT}, in testDepthStencilDepthStencil() 245 {GL_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH_COMPONENT16, GL_DEPTH_ATTACHMENT}}; in testDepthStencilDepthStencil() 382 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height); in TEST_P() 520 return tryDepth(&depthBuffer, depthFormat, depthAttachment, GL_DEPTH_COMPONENT16, in checkValidColorDepthCombination() 717 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, size, size); in NoColorFB() 883 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, kFramebufferSize, in TEST_P()
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D | TextureUploadFormatTest.cpp | 405 fnTest({GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, {1, 0, 0, 0}); in TEST_P() 414 fnTest({GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, {1, 0, 0, 0}); in TEST_P()
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/external/angle/src/common/ |
D | android_util.cpp | 248 return GL_DEPTH_COMPONENT16; in NativePixelFormatToGLInternalFormat() 291 case GL_DEPTH_COMPONENT16: in GLInternalFormatToNativePixelFormat()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 443 case GL_DEPTH_COMPONENT16: in IsSizedInternalFormat() 646 case GL_DEPTH_COMPONENT16: in ValidateReadPixelsFormatType() 665 case GL_DEPTH_COMPONENT16: in ValidateReadPixelsFormatType() 792 return format == GL_DEPTH_COMPONENT16 || in IsDepthTexture() 1110 case GL_UNSIGNED_SHORT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT16) in ValidateTextureFormatType() 1111 case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16) in ValidateTextureFormatType() 1422 case GL_DEPTH_COMPONENT16: in IsColorRenderable() 1443 case GL_DEPTH_COMPONENT16: in IsDepthRenderable() 1557 case GL_DEPTH_COMPONENT16: in IsStencilRenderable() 1803 case GL_DEPTH_COMPONENT16: return 16; in GetDepthSize() [all …]
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 387 m_depth_internal_format = GL_DEPTH_COMPONENT16; in determineSupportedDepthFormat() 414 case GL_DEPTH_COMPONENT16: in determineSupportedDepthFormat() 543 case GL_DEPTH_COMPONENT16: in initTest() 867 case GL_DEPTH_COMPONENT16: in testLayeredRendering() 978 case GL_DEPTH_COMPONENT16: in testNonLayeredRendering()
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/external/OpenCL-CTS/test_common/gl/ |
D | helpers.cpp | 195 if (internalFormat == GL_DEPTH_COMPONENT16) in CreateGLTexture2DArray() 201 if (internalFormat == GL_DEPTH_COMPONENT16) in CreateGLTexture2DArray() 542 if (internalFormat == GL_DEPTH_COMPONENT16) in CreateGLTexture2D() 547 if (internalFormat == GL_DEPTH_COMPONENT16) in CreateGLTexture2D() 840 if (realInternalFormat == GL_DEPTH_COMPONENT16) in ReadGLTexture() 845 if (realInternalFormat == GL_DEPTH_COMPONENT16) in ReadGLTexture() 987 case GL_DEPTH_COMPONENT16: in get_gl_vector_type() 1017 case GL_DEPTH_COMPONENT16: in get_gl_data_type() 1115 case GL_DEPTH_COMPONENT16: in CreateGLTexture2DMultisample() 1375 case GL_DEPTH_COMPONENT16: in CreateGLTexture2DArrayMultisample() [all …]
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/external/angle/src/libANGLE/ |
D | format_map_autogen.cpp | 305 return GL_DEPTH_COMPONENT16; in GetSizedFormatInternal() 1498 case GL_DEPTH_COMPONENT16: in ValidES3FormatCombination() 1532 case GL_DEPTH_COMPONENT16: in ValidES3FormatCombination()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_caps_utils.h | 36 GL_DEPTH_COMPONENT16};
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cSparseTextureClampTests.cpp | 199 mSupportedInternalFormats.push_back(GL_DEPTH_COMPONENT16); in init() 262 if (format == GL_DEPTH_COMPONENT16) in funcAllowed() 527 mSupportedInternalFormats.push_back(GL_DEPTH_COMPONENT16); in init() 652 if (format == GL_DEPTH_COMPONENT16) in iterate() 733 if (format == GL_DEPTH_COMPONENT16) in writeDataToTexture() 1117 if (format == GL_DEPTH_COMPONENT16) in generateExpectedResult()
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D | gl4cSparseTexture2Tests.cpp | 830 else if (format == GL_DEPTH_COMPONENT16) in createShaderTokens() 2216 mSupportedInternalFormats.push_back(GL_DEPTH_COMPONENT16); in init() 2358 if (format == GL_DEPTH_COMPONENT16) in iterate() 2432 if (format == GL_DEPTH_COMPONENT16) in createLookupShaderTokens() 2514 if (format != GL_DEPTH_COMPONENT16) in createLookupShaderTokens() 2520 else if (format == GL_DEPTH_COMPONENT16) in createLookupShaderTokens() 2556 if (format != GL_DEPTH_COMPONENT16 || funcName.find("Gather", 0) != std::string::npos) in createLookupShaderTokens() 2609 (format == GL_DEPTH_COMPONENT16)) in caseAllowed() 2630 if (format == GL_DEPTH_COMPONENT16) in funcAllowed() 2716 if (format == GL_DEPTH_COMPONENT16) in writeDataToTexture()
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/external/deqp/modules/gles2/functional/ |
D | es2fFboCompletenessTests.cpp | 62 GL_DEPTH_COMPONENT16, 148 GL_DEPTH_COMPONENT16,
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 194 case GL_DEPTH_COMPONENT16: in isRequiredFormat() 320 case GL_DEPTH_COMPONENT16: in getMinimumSampleCount()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestCase.cpp | 189 case GL_DEPTH_COMPONENT16: in isRequiredFormat() 309 case GL_DEPTH_COMPONENT16: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 210 { "depth_component16", GL_DEPTH_COMPONENT16, false }, in init()
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/external/OpenCL-CTS/test_conformance/gl/ |
D | common.h | 57 { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, kUShort },
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
D | esextcTextureBorderClampTests.cpp | 126 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init() 245 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256,… in init()
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D | esextcTextureBorderClampSamplingTextureGroup.cpp | 101 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init() 221 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256,… in init()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | RenderbufferD3D.cpp | 54 if (internalformat == GL_DEPTH_COMPONENT16 || internalformat == GL_STENCIL_INDEX8) in setStorageMultisample()
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/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
D | esextcTextureShadowLodFunctionsTest.cpp | 997 …static const TextureSpec tex2DArrayShadow(TEXTURETYPE_2D_ARRAY, GL_DEPTH_COMPONENT16, 128, 128, 4,… in init() 999 static const TextureSpec texCubeShadow(TEXTURETYPE_CUBE_MAP, GL_DEPTH_COMPONENT16, 256, 256, 1, 1, in init() 1001 …static const TextureSpec texCubeMipmapShadow(TEXTURETYPE_CUBE_MAP, GL_DEPTH_COMPONENT16, 256, 256,… in init() 1003 …static const TextureSpec texCubeArrayShadow(TEXTURETYPE_CUBE_MAP_ARRAY, GL_DEPTH_COMPONENT16, 128,… in init() 1005 …static const TextureSpec texCubeArrayMipmapShadow(TEXTURETYPE_CUBE_MAP_ARRAY, GL_DEPTH_COMPONENT16… in init() 1007 …static const TextureSpec tex2DArrayMipmapShadow(TEXTURETYPE_2D_ARRAY, GL_DEPTH_COMPONENT16, 128, 1… in init()
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/external/angle/src/tests/perf_tests/ |
D | ClearPerf.cpp | 154 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, params.fboSize, params.fboSize); in drawBenchmark()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp | 128 GL_DEPTH_COMPONENT16, in iterate() 940 …const glw::GLenum internalformat_list[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, GL_DEPTH… in iterate() 1211 …const glw::GLenum depth_internalformats[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, GL_D… in iterate()
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/external/mesa3d/src/mesa/swrast/ |
D | s_renderbuffer.c | 101 case GL_DEPTH_COMPONENT16: in soft_renderbuffer_storage() 314 rb->InternalFormat = GL_DEPTH_COMPONENT16; in add_depth_renderbuffer()
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