Home
last modified time | relevance | path

Searched refs:GL_DEPTH_COMPONENT32F (Results 1 – 25 of 98) sorted by relevance

1234

/external/angle/src/common/
Dandroid_util.cpp254 return GL_DEPTH_COMPONENT32F; in NativePixelFormatToGLInternalFormat()
297 case GL_DEPTH_COMPONENT32F: in GLInternalFormatToNativePixelFormat()
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleDependenciesTests.cpp1272 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate()
1287 else if (internalformat != GL_DEPTH_COMPONENT32F) in iterate()
1422 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate()
1432 if (internalformat == GL_DEPTH_COMPONENT32F) in iterate()
1577 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate()
1587 if (internalformat == GL_DEPTH_COMPONENT32F) in iterate()
1733 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate()
1743 if (internalformat == GL_DEPTH_COMPONENT32F) in iterate()
1870 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_STENCIL_INDEX8 in iterate()
2059 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate()
[all …]
Des31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp129 GL_DEPTH_COMPONENT32F, in iterate()
940 …const glw::GLenum internalformat_list[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, GL_DEPTH… in iterate()
1211 …const glw::GLenum depth_internalformats[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, GL_D… in iterate()
Des31cTextureGatherTests.cpp360 case GL_DEPTH_COMPONENT32F: in IsFloatingPointTexture()
1085 return GL_DEPTH_COMPONENT32F; in InternalFormat()
1222 return GL_DEPTH_COMPONENT32F; in InternalFormat()
1370 return GL_DEPTH_COMPONENT32F; in InternalFormat()
Des31cTextureStorageMultisampleTexStorage3DMultisampleTests.cpp54 const glw::GLint depth_renderable_internalformats[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F,
75 GL_DEPTH_COMPONENT32F,
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp441 case GL_DEPTH_COMPONENT32F: in IsSizedInternalFormat()
651 case GL_DEPTH_COMPONENT32F: in ValidateReadPixelsFormatType()
662 case GL_DEPTH_COMPONENT32F: in ValidateReadPixelsFormatType()
795 format == GL_DEPTH_COMPONENT32F || in IsDepthTexture()
1112 case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT32F) in ValidateTextureFormatType()
1420 case GL_DEPTH_COMPONENT32F: in IsColorRenderable()
1447 case GL_DEPTH_COMPONENT32F: in IsDepthRenderable()
1560 case GL_DEPTH_COMPONENT32F: in IsStencilRenderable()
1806 case GL_DEPTH_COMPONENT32F: return 32; in GetDepthSize()
1823 case GL_DEPTH_COMPONENT32F: return 0; in GetStencilSize()
[all …]
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferErrors.cpp192 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_DEPTH_COMPONENT32F, m_bo_id); in iterate()
198 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_DEPTH_COMPONENT32F, m_bo_id, 0, m_bo_size); in iterate()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayColorDepthAttachments.cpp424 m_depth_internal_format = GL_DEPTH_COMPONENT32F; in determineSupportedDepthFormat()
430 case GL_DEPTH_COMPONENT32F: in determineSupportedDepthFormat()
557 case GL_DEPTH_COMPONENT32F: in initTest()
881 case GL_DEPTH_COMPONENT32F: in testLayeredRendering()
992 case GL_DEPTH_COMPONENT32F: in testNonLayeredRendering()
/external/angle/src/tests/test_utils/
DMultiviewTest.cpp114 glTexStorage3DMultisampleOES(texTarget, samples, GL_DEPTH_COMPONENT32F, viewWidth, in CreateMultiviewBackingTextures()
129 glTexImage3D(texTarget, 0, GL_DEPTH_COMPONENT32F, viewWidth, height, numLayers, 0, in CreateMultiviewBackingTextures()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp192 case GL_DEPTH_COMPONENT32F: in isRequiredFormat()
318 case GL_DEPTH_COMPONENT32F: in getMinimumSampleCount()
/external/deqp/modules/gles3/functional/
Des3fFboTestCase.cpp187 case GL_DEPTH_COMPONENT32F: in isRequiredFormat()
307 case GL_DEPTH_COMPONENT32F: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp212 { "depth_component32f", GL_DEPTH_COMPONENT32F, false }, in init()
Des3fRboStateQueryTests.cpp292 { GL_DEPTH_COMPONENT32F, 32, 0 }, in test()
/external/OpenCL-CTS/test_conformance/gl/
Dcommon.h58 { GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, kFloat },
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampTests.cpp118 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 25… in init()
237 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init()
DesextcTextureBorderClampSamplingTextureGroup.cpp93 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 25… in init()
213 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init()
/external/angle/src/libANGLE/
Dformat_map_autogen.cpp299 return GL_DEPTH_COMPONENT32F; in GetSizedFormatInternal()
1520 case GL_DEPTH_COMPONENT32F: in ValidES3FormatCombination()
/external/angle/src/tests/perf_tests/
DMultiviewPerf.cpp238 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, params->windowWidth, in initializeBenchmark()
256 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT32F, params->windowWidth, in initializeBenchmark()
/external/OpenCL-CTS/test_common/gl/
Dhelpers.cpp988 case GL_DEPTH_COMPONENT32F: in get_gl_vector_type()
1018 case GL_DEPTH_COMPONENT32F: in get_gl_data_type()
1116 case GL_DEPTH_COMPONENT32F: in CreateGLTexture2DMultisample()
1376 case GL_DEPTH_COMPONENT32F: in CreateGLTexture2DArrayMultisample()
2069 case GL_DEPTH_COMPONENT32F: return "GL_DEPTH_COMPONENT"; in GetGLBaseFormatName()
2152 case GL_DEPTH_COMPONENT32F: return "GL_DEPTH_COMPONENT32F"; in GetGLFormatName()
2485 case GL_DEPTH_COMPONENT32F: in get_gl_max_samples()
/external/angle/src/tests/gl_tests/
DBuiltinVariableTest.cpp230 glTexStorage2D(GL_TEXTURE_2D, 1, GL_DEPTH_COMPONENT32F, 1, 1); in testSetUp()
DSwizzleTest.cpp313 init2DTexture(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, data); in TEST_P()
/external/mesa3d/src/mesa/main/
Dglformats.c1257 case GL_DEPTH_COMPONENT32F: in _mesa_is_depth_format()
1330 case GL_DEPTH_COMPONENT32F: in _mesa_is_depth_or_stencil_format()
1345 internalFormat == GL_DEPTH_COMPONENT32F; in _mesa_has_depth_float_channel()
2647 case GL_DEPTH_COMPONENT32F: in _mesa_base_tex_format()
2746 return GL_DEPTH_COMPONENT32F; in gles_effective_internal_format_for_format_and_type()
3388 if (ctx->Version <= 20 || internalFormat != GL_DEPTH_COMPONENT32F) in _mesa_gles_error_check_format_and_type()
/external/angle/samples/multiview/
DMultiview.cpp92 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT32F, viewWidth, viewHeight, 2, 0, in initialize()
/external/deqp/framework/opengl/
DgluFboRenderContext.cpp125 GL_DEPTH_COMPONENT32F, in chooseDepthStencilFormat()
DgluTextureUtil.cpp217 case FMT_CASE(D, FLOAT): return GL_DEPTH_COMPONENT32F; in getInternalFormat()
544 case GL_DEPTH_COMPONENT32F: return TextureFormat(TextureFormat::D, TextureFormat::FLOAT); in mapGLInternalFormat()
1166 case GL_DEPTH_COMPONENT32F: in getRenderableBitsES3()

1234