/external/angle/src/common/ |
D | android_util.cpp | 254 return GL_DEPTH_COMPONENT32F; in NativePixelFormatToGLInternalFormat() 297 case GL_DEPTH_COMPONENT32F: in GLInternalFormatToNativePixelFormat()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleDependenciesTests.cpp | 1272 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate() 1287 else if (internalformat != GL_DEPTH_COMPONENT32F) in iterate() 1422 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate() 1432 if (internalformat == GL_DEPTH_COMPONENT32F) in iterate() 1577 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate() 1587 if (internalformat == GL_DEPTH_COMPONENT32F) in iterate() 1733 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate() 1743 if (internalformat == GL_DEPTH_COMPONENT32F) in iterate() 1870 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_STENCIL_INDEX8 in iterate() 2059 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate() [all …]
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D | es31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp | 129 GL_DEPTH_COMPONENT32F, in iterate() 940 …const glw::GLenum internalformat_list[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, GL_DEPTH… in iterate() 1211 …const glw::GLenum depth_internalformats[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, GL_D… in iterate()
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D | es31cTextureGatherTests.cpp | 360 case GL_DEPTH_COMPONENT32F: in IsFloatingPointTexture() 1085 return GL_DEPTH_COMPONENT32F; in InternalFormat() 1222 return GL_DEPTH_COMPONENT32F; in InternalFormat() 1370 return GL_DEPTH_COMPONENT32F; in InternalFormat()
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D | es31cTextureStorageMultisampleTexStorage3DMultisampleTests.cpp | 54 const glw::GLint depth_renderable_internalformats[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, 75 GL_DEPTH_COMPONENT32F,
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 441 case GL_DEPTH_COMPONENT32F: in IsSizedInternalFormat() 651 case GL_DEPTH_COMPONENT32F: in ValidateReadPixelsFormatType() 662 case GL_DEPTH_COMPONENT32F: in ValidateReadPixelsFormatType() 795 format == GL_DEPTH_COMPONENT32F || in IsDepthTexture() 1112 case GL_FLOAT: VALIDATE_INTERNALFORMAT(GL_DEPTH_COMPONENT32F) in ValidateTextureFormatType() 1420 case GL_DEPTH_COMPONENT32F: in IsColorRenderable() 1447 case GL_DEPTH_COMPONENT32F: in IsDepthRenderable() 1560 case GL_DEPTH_COMPONENT32F: in IsStencilRenderable() 1806 case GL_DEPTH_COMPONENT32F: return 32; in GetDepthSize() 1823 case GL_DEPTH_COMPONENT32F: return 0; in GetStencilSize() [all …]
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferErrors.cpp | 192 gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, GL_DEPTH_COMPONENT32F, m_bo_id); in iterate() 198 gl.texBufferRange(m_glExtTokens.TEXTURE_BUFFER, GL_DEPTH_COMPONENT32F, m_bo_id, 0, m_bo_size); in iterate()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 424 m_depth_internal_format = GL_DEPTH_COMPONENT32F; in determineSupportedDepthFormat() 430 case GL_DEPTH_COMPONENT32F: in determineSupportedDepthFormat() 557 case GL_DEPTH_COMPONENT32F: in initTest() 881 case GL_DEPTH_COMPONENT32F: in testLayeredRendering() 992 case GL_DEPTH_COMPONENT32F: in testNonLayeredRendering()
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/external/angle/src/tests/test_utils/ |
D | MultiviewTest.cpp | 114 glTexStorage3DMultisampleOES(texTarget, samples, GL_DEPTH_COMPONENT32F, viewWidth, in CreateMultiviewBackingTextures() 129 glTexImage3D(texTarget, 0, GL_DEPTH_COMPONENT32F, viewWidth, height, numLayers, 0, in CreateMultiviewBackingTextures()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 192 case GL_DEPTH_COMPONENT32F: in isRequiredFormat() 318 case GL_DEPTH_COMPONENT32F: in getMinimumSampleCount()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestCase.cpp | 187 case GL_DEPTH_COMPONENT32F: in isRequiredFormat() 307 case GL_DEPTH_COMPONENT32F: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 212 { "depth_component32f", GL_DEPTH_COMPONENT32F, false }, in init()
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D | es3fRboStateQueryTests.cpp | 292 { GL_DEPTH_COMPONENT32F, 32, 0 }, in test()
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/external/OpenCL-CTS/test_conformance/gl/ |
D | common.h | 58 { GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, kFloat },
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
D | esextcTextureBorderClampTests.cpp | 118 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 25… in init() 237 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init()
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D | esextcTextureBorderClampSamplingTextureGroup.cpp | 93 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 25… in init() 213 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init()
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/external/angle/src/libANGLE/ |
D | format_map_autogen.cpp | 299 return GL_DEPTH_COMPONENT32F; in GetSizedFormatInternal() 1520 case GL_DEPTH_COMPONENT32F: in ValidES3FormatCombination()
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/external/angle/src/tests/perf_tests/ |
D | MultiviewPerf.cpp | 238 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, params->windowWidth, in initializeBenchmark() 256 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT32F, params->windowWidth, in initializeBenchmark()
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/external/OpenCL-CTS/test_common/gl/ |
D | helpers.cpp | 988 case GL_DEPTH_COMPONENT32F: in get_gl_vector_type() 1018 case GL_DEPTH_COMPONENT32F: in get_gl_data_type() 1116 case GL_DEPTH_COMPONENT32F: in CreateGLTexture2DMultisample() 1376 case GL_DEPTH_COMPONENT32F: in CreateGLTexture2DArrayMultisample() 2069 case GL_DEPTH_COMPONENT32F: return "GL_DEPTH_COMPONENT"; in GetGLBaseFormatName() 2152 case GL_DEPTH_COMPONENT32F: return "GL_DEPTH_COMPONENT32F"; in GetGLFormatName() 2485 case GL_DEPTH_COMPONENT32F: in get_gl_max_samples()
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/external/angle/src/tests/gl_tests/ |
D | BuiltinVariableTest.cpp | 230 glTexStorage2D(GL_TEXTURE_2D, 1, GL_DEPTH_COMPONENT32F, 1, 1); in testSetUp()
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D | SwizzleTest.cpp | 313 init2DTexture(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, data); in TEST_P()
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/external/mesa3d/src/mesa/main/ |
D | glformats.c | 1257 case GL_DEPTH_COMPONENT32F: in _mesa_is_depth_format() 1330 case GL_DEPTH_COMPONENT32F: in _mesa_is_depth_or_stencil_format() 1345 internalFormat == GL_DEPTH_COMPONENT32F; in _mesa_has_depth_float_channel() 2647 case GL_DEPTH_COMPONENT32F: in _mesa_base_tex_format() 2746 return GL_DEPTH_COMPONENT32F; in gles_effective_internal_format_for_format_and_type() 3388 if (ctx->Version <= 20 || internalFormat != GL_DEPTH_COMPONENT32F) in _mesa_gles_error_check_format_and_type()
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/external/angle/samples/multiview/ |
D | Multiview.cpp | 92 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT32F, viewWidth, viewHeight, 2, 0, in initialize()
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/external/deqp/framework/opengl/ |
D | gluFboRenderContext.cpp | 125 GL_DEPTH_COMPONENT32F, in chooseDepthStencilFormat()
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D | gluTextureUtil.cpp | 217 case FMT_CASE(D, FLOAT): return GL_DEPTH_COMPONENT32F; in getInternalFormat() 544 case GL_DEPTH_COMPONENT32F: return TextureFormat(TextureFormat::D, TextureFormat::FLOAT); in mapGLInternalFormat() 1166 case GL_DEPTH_COMPONENT32F: in getRenderableBitsES3()
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